2016

We’re nearing the end of 2016, so it’s a nice time to make a little review of the year from the Orangepixel perspective. Games of 2016 First thing: the games! This year I didn’t release a lot: early in the year (February I believe) I released Space Grunts, with a lot of nervous … Continue reading

Head meet desk

There are a lot of positive things to be said about creating games in a genre you don’t know or even like. Sadly there are also a few negative things.. let’s talk about those shall we? Progress on this game is going extremely slow. Most of the time I’m really hitting my head against … Continue reading