Tinkering more with the gameplay, and as mentioned before I just play the current code A LOT and like when you did when you were kids, you make up your own rules. So I quickly noticed that I spend most of my game time on the higher area and sort of “Defend” it from the attacking enemies.
The first question that pops in your head will be: defend what? So that’s where the beacons that I used in the original INC come from. Your task is to keep the beacon on and defend it and yourself. We can put a time limit on a level, or a meter filling up when the beacon is on, and slowly emptying when the beacon is off.
So gameplay slowly moves towards a specific direction (besides just running, jumping, collecting ammo , and shooting)