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After the release

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First: this is NOT a post-mortem of Heroes of Loot. I’ll write that when the game is actually dead and give some stats and such, cause I know people like to read about it!

As you might have read, Heroes of Loot finally saw it’s release on September 12th. It was a long ride getting there but the release was so damn awesome that it was well worth the nerves I had in the weeks prior.

Basically since the release I’ve been doing Heroes of Loot things on a daily basis. I’ve pushed various updates since, fixing bugs left and right on all the different platforms (the biggest downside of releasing on ~5 platforms at once). Been stalking various forums for feedback and making sure my inbox was still manageable.

I added the first couple of big things to Heroes of Loot already, the first was adding “perma-items” that many people requested. I still have a few other idea’s for these, but the first items are actually interesting to collect because they will improve your game in the long run (trying not to spoil the secret of the perma-items).

The other big update was adding the Barbarian class. It’s not a huge difference from the Warrior, but there are some subtle differences non the less. (This update is still waiting approval for the iOS version, but is already live on Android and Ouya).

I have one more bigger updated bouncing around my head, and it’s about a “daily quest”. Where a random quest is generated every day, it should be harder to achieve then the normal quests obviously, and it should give an interesting reward..  that’s the thing I haven’t figured out exactly yet keeping this update still on the “hopefully it get’s done” list!

Once all those updates are done and working, I’ll get them up and running in the PC, Mac version and we’ll be looking at getting this game onto the PS Vita !

I’ve also been working with http://www.gametoys.co/ on “something”.. so let’s see how that turns out ;)

So basically I’m still in Heroes of Loot mode, and have done very little work on other games like the Groundskeeper2 “prototype” or even new game ideas.  I did draw that cool logo you see at the top of this article.. I have a bunch of ideas for a space/sci-fi game running on the Heroes of Loot engine.  Think less lights, surprise alien attacks, and a bit of a scary vibe…  how cool would that be ;)


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  • staroc

    How will you make the new version and features available to buyers of the Mac/PC version? I only received a download link that has expired now…

    • orangepascal

      Once the version is live, I’ll reset the download link and the email will be resend ;)

      • staroc

        Awesome, thank you :)

  • edx

    It’s a great game, i’ve sent a few ideas to you twitter account, but 180 character isn’t enough, well the first idea is the multiplayer option, it’ll be great if we could play with some friend or other people to reach a more higher dungeon level, second the perma-item don’t know if are those things that has a daylight ray over them, that gives you an extra level each time you collect the X number of items, will be great if we could keep our items or if you’re not agree, maybe we could keep our money, i know that if you do this maybe the game will be less entertaining, but there’s no final chapter nor final boss, it’s all about reach the more higher dungeon level, have you ever think use the motor to make a rpg game?, i’m not trying to say that the gameplay is bad, but adding some rpg element like pocket leyends or hack,slash and loot do, i can assure that this game will be a MUST have android, ios and pc game.

    Well it’s all for now, hoping these ideas will help you on the coming updates.

  • Is there gonna be a multiplayer? Because in the player selection screen there is a P1 above yours (iOS). Please make one, would be really cool.

  • pete

    Been having a lot of fun with Heroes of Loot. Was exited to unlock Barbarian the other day. I still haven’t figured out how to unlock the statue…. Oh well.

    Only thing I would think would make the game better is larger maps. I don’t mind starting over because the idea with games like this is to try to beat your high score. That doesn’t bother me at all.

    Looking forward to Groundskeeper 2.