1 Comment
Monthly Archives: November 2015
Experimenting with the gameplay
This week I’ve been mostly experimenting with the core gameplay, which is what makes a game fun. I changed how the non-controller characters now follow your movement, [..] read more
Quick look at Heroes of Loot 2
It’s always hard showing early stuff, but I just can’t help myself, I’m that excited about the code and graphics that I’ve been pumping into [..] read more
Finding the mojo
This week I mostly been prototyping various ideas, finding my mojo for the next game. I just pushed update 27 for Space Grunts, and there [..] read more
Sheer brilliance, or mad feature-creep becoming my downfall
Since I started Orangepixel I had one very strict rule: keep creating games, and do it quickly. This has brought me to where I am now: [..] read more