2016
We’re nearing the end of 2016, so it’s a nice time to make a little review of the year from the Orangepixel perspective. Games of 2016 First thing: [..] read more
We’re nearing the end of 2016, so it’s a nice time to make a little review of the year from the Orangepixel perspective. Games of 2016 First thing: [..] read more
There you go! I finally settled on a name for this project. I’ve been calling it “Ragelaw” for some time now, but people poked at me [..] read more
It’s taken a long time to get to this point, but it feels like Ragelaw is finally moving in the right direction. Still far from [..] read more
There are a lot of positive things to be said about creating games in a genre you don’t know or even like. Sadly there are also a [..] read more
After a nice little vacation during one of the hottest weeks in the Netherlands, I’m back on the job! The video up there shows the [..] read more
I decided to put up another free source-code over on the Orangepixel Bitbucket, this time not a simple half-baked Jam game, but a full commercial game: [..] read more
A lot of tinkering with the prototype, and it’s starting to pay off. This is slowly looking like a playable game, and there is enough [..] read more
For those who follow me on twitter, you’ve already seen the stuff I’ve been prototyping with the many GIF’s I’ve been spamming. It was a [..] read more
Hey there! So after the Heroes of Loot 2 release and me pushing a bunch of updates, I’ve also taken some time off and just [..] read more
Samsung, you suck. Let me explain that! For my last two games, Space Grunts and Heroes of Loot 2, I developed the game as much for [..] read more
While I’m pushing version 1.1.0 of Heroes of Loot 2 to all the platforms, I figured it was about time to post something new up [..] read more
I think I wrote about this a couple of times with other game releases before, but at some point in game development everything (should) click [..] read more
I’ve been writing procedural level generators for a few years now, from the very simple levels in Gunslugs 1, flat ground area’s with platforms scattered above [..] read more
It’s live!!! Heroes of Loot 2 can now be downloaded on Steam Early Access. The next few weeks I’ll be looking at feedback, adding the [..] read more
The last few days I’ve been doing some thinking and made a tough decision towards the core gameplay of Heroes of Loot 2. Which is funny [..] read more
(This blog will talk randomly about various things, so I will also randomly place some cool Heroes of Loot 2 screenshots in it just to [..] read more
Where is all the time flying to? Is somebody stealing it? damn it! The first week of April gone with the wind.. This week I put [..] read more
I uploaded a new developer video this week. This time it’s just a pure gameplay video, showing 15 minutes of some random dungeons. Besides that [..] read more
April is coming! the game is not done! PANIC! … or don’t.. The last few weeks I had some “radio silence” as I was working on [..] read more
A much overdue developer video, most of the big changes are shown and mentioned in the video, but let’s get into some details. I’m now at [..] read more
No video update this time, since there is so much new code that the amount of bugs are pretty high and I’m not happy with [..] read more
In case you missed it, you can finally take Space Grunts on the move! The iOS (get it here) and Android version (get it here) was released [..] read more
The dungeon is getting crowded as we enter the 7th week of development. It’s been a productive week as I added monsters, hazards, an outdoor area, and [..] read more
Important stuff first: Heroes of Loot 2 is on Greenlight, and can use every Yes vote it get’s.. so please vote for it here: Heroes of [..] read more
Breezing through with the development of Heroes of Loot 2! There is still a lot of work to be done here, but it’s amazing how [..] read more
It’s Tuesday the 12th of January, so that means today Space Grunts will officially be released on Steam after a 4 month Early Access period. [..] read more
Happy new year everybody, and thanks for checking back here! We are now about a week before the release of Space Grunts, and I’m slightly nervous.. which [..] read more