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Head meet desk

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There are a lot of positive things to be said about creating games in a genre you don’t know or even like. Sadly there are also a few negative things.. let’s talk about those shall we?

Progress on this game is going extremely slow. Most of the time I’m really hitting my head against the desk just trying to “fix” this game. Right now there are a bunch of mechanics in the game, and very slowly I see things coming together, but it’s taking a lot of time and energy to get this far.

The main problem is that I simply don’t enjoy open-world games, and right now I’m trying to find the right angle to approach this and make it a game that I do enjoy while still being an open-world game.

Luckily it’s not all doom and gloom, there are some cool mechanics going on in the game, and now that I’ve started working in some missions and goals it almost feels like it’s becoming a game. The world is still on the empty side, but once my mechanics are in place I hope I’ll be able to fill it up fairly quickly with random places, missions and goals.

So forgive me for the lack of updates and info, I’m hoping the above video makes up for that !

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  • Medusa Yuk

    “The main problem is that I simply don’t enjoy open-world games…”

    I know exactly what you mean. I’m showing my age here, but when I bought ‘Manic Miner’ on the ZX Spectrum, all those years ago, I loved the structure of it – you complete one level, you go on to the next etc etc, and it was total permadeath once you ran out of lives. Then ‘Jet-Set Willy’, the sequel, was released. It was essentially open world and I remember not enjoying it quite as much. It made me realise that my favourite games are those where progress is achieved level by level.

    Hence why I like your games so much. And ‘Ragelaw’ may be open world but I’m still very much looking forward to it. Your track record is simply too good for this not to be a day one purchase. There’s already some really nice touches – love the way the map appears, love the movement of the cars, very ‘original GTA’-esque, and I particularly love the small touches like the flickering ‘E’ in the word ‘OPEN’. Nice palette too, especially the orange-dark blue of night. It’s looking real good. Nice work!

    • yep, I also prefer a game to just guide me from a start to an ending. I have very little time to actually game, so if I do play a game I love that progression and not having to aimlessly hunt around an open world hoping to bump into something interesting within the short and rare gaming sessions.

      so my goal is to make Ragelaw an “open world” game but one that has stuff happening enough to not make a short session boring or aimless.

      Sort of an open-world-arcade game I guess.

      we’ll see how it turns out! :)