Heroes of Loot Light system explained
I’ve been getting various questions and remarks on the “light system” I use in Heroes of Loot.. so I figure it would make for some [..] read more
I’ve been getting various questions and remarks on the “light system” I use in Heroes of Loot.. so I figure it would make for some [..] read more
The final stretch of development has started. And not talking about “the last 10% take 90% of the time” but literally doing the final stretch. [..] read more
Okay just a very short and quick post to answer the most asked question of the last few weeks: “When is Heroes of Loot coming?!” [..] read more
Wow, what a ride the last few weeks has been.. Obviously it has been a bit quiet on the Heroes of Loot front, but don’t [..] read more
content.. content.. and more content.. that’s really most of the work I’m doing on the game right now. Since the amount of levels is close [..] read more
“The game is nearing completion” and that’s a very cool thing to say! Most of my time the last week orso has been about tweaking [..] read more
What a weird week. After having released the Heroes of Loot as a desktop beta version and part of my OneGameAMonth.com challenge. I got a [..] read more
I changed the name of my dungeon prototype to Heroes Of Loot, and just released it as part of the OneGameAMonth.com “jam”. It’s my March [..] read more
Take a look at that nice new title screen.. I’ve been hunting for names and altho this isn’t as catchy as some other names I [..] read more
I often get questions about “download statistics and income stuff”, and I never really give any answer because it feels strange to, basically, tell people [..] read more
It’s interesting to see; In the past few weeks I’ve been reading negative stuff in my twitter stream from “indie” developers about not making any [..] read more
I’ve been busy with a lot of different things, so the Dungeon prototype (really need to find a name for this) hasn’t had much attention. [..] read more
More tinkering with the “Dungeon prototype” and this time including a little video (see up there). I’ve been changing the graphics slightly and adding more [..] read more
A lot of delay on this project as I was busy with some more Gunslugs tinkering and working on a big update for that game [..] read more
The quest of creating my “gauntlet inspired” Dungeon game continues (see what I did there? planting marketing seeds!) I’ve been toying with various control schemes, [..] read more
Finally, as in a huge FINALLY, I managed to wrap up work on Gunslugs. The project that has been taking by far the longest time [..] read more
I read a lot of articles where game journalists/reviewers explain how game developers should handle the press and contact them. There are great tips in [..] read more
If you have been following some of my development on Gunslugs, you’ll might have noticed that I started a long time ago and mentioned a [..] read more
I’ve been working on Gunslugs for months now, and although I did do a couple of small prototypes in between it really started to annoy [..] read more
It’s about time people see the much talked about 2-player COOP mode .. so before I do any of my other tech-babbling, watch and enjoy: [..] read more
I’ve been getting questions from everyone asking “When is Gunslugs available!?” And the short answer is: when I’m done with it. So first let me [..] read more
I took some time away from development on Gunslugs (about a week) to get a fresh look on the game. There is a LOT of [..] read more
As game developer there are times where you have to figure out stuff that you have never coded or figured out before. For me this [..] read more
After posting the above picture and mentioning “two player co-op” mode.. I got hit by questions about the “HOW!?” So let’s clear this up before [..] read more
So the core of this blog is basically that screenshot up there.. That’s Sly Rocko (one of the Gunslugs) riding in “his” tank. So yeah, [..] read more