Prototyping: minizo…wait..what?
Ah yes, the prototyping stage, where a game can look like a jetpack, alien planet, fly and survive type game on one day… and like a [..] read more
This marketing shit is important yo!
This is probably one of the last Gunslugs 2 posts, so enjoy it. Most of my time is now put into marketing and readying “store [..] read more
Prototyping: Minizoid
If you have been following me on Twitter you’ll know I’ve been working on some prototyping this week. With Gunslugs 2 just waiting for some [..] read more
just this
The countdown
It’s been an interesting couple of weeks! Basically Gunslugs 2 is feature completed since early last week, and I started porting the code over to [..] read more
Fighting the final boss
Note: Vote for Gunslugs 2 on Greenlight If all goes to plan, I should be wrapping up the work on Gunslugs 2 this week. The only [..] read more
Oh my god, it’s almost done!
So this coming Tuesday (11th) marks the 6th month of development on Gunslugs 2. At times it feels longer, so I’m actually surprised it has been [..] read more
Gunslugs 2 demo now available
It’s here! A playable demo of Gunslugs 2 for PC,Mac and Linux: www.gunslugs.com There are still some rough edges in the game, but it should give a [..] read more
Gunslugs 2 going to Avalon
Up there is a new little trailer I’ve put together showing most of the stuff that have been added since the last trailer and video’s. [..] read more
Marketing material and new worlds
This week the awesome marketing artwork was completed, so I took some time to update all the social media pages and the main Gunslugs landing [..] read more
Crossing the t’s
So after spending a week mostly campaigning for Gunslugs 2 on Steam Greenlight, I also managed to have a week full of coding and drawing. Note: [..] read more
Gunslugs 2 are gunning for Greenlight
This weekend I dabbled with Screenflow and started creating the teaser trailer you see above. It’s my first self-made trailer, and I’m pretty pleased with [..] read more
Heroes of Loot turns one, and stats
Today my little rogue-like, dungeon-crawling, ode to Gauntlet turns exactly one year.. and it’s still going pretty strong! One year and about 8 months ago I [..] read more
Casual throwing
And another week closer to releasing Gunslugs 2 ! This week was mostly about doing more small changes and tweaks that polish the final game, and [..] read more
Movie references
After last weeks “week of bosses” this week was all about the small stuff. The little details on basically everything in the game. Graphical effects, [..] read more
Nearing a playable product
Welcome to the week of big bosses! For those who follow me on twitter you already know what I’ve been up to this week. I’ve [..] read more
Glueing it all together
So up to this point I have mostly been creating content.. lots and lots of content. From level graphics to enemies, special effects, characters, all that funky [..] read more
Gunslugs 2 big progress
Just noticed how long it has been since my last update on Gunslugs2 ! I do have a good excuse tho, few weeks of vacation, [..] read more
The tweaking process
So where are the Gunslugs2 updates?!?! wellllll.. this is one? But it’s not a movie or anything like that, just this boring text blog… oh and [..] read more
Choo choo!
Sometimes game development is just awesome cause you get a great idea, try to implement it, and it comes out even better than you had hoped. [..] read more
The Wild wild West
Some productive days since last update. I started work on one of the other worlds for Gunslugs 2 called “Wild Wild West”, adding a train in the [..] read more
Organic development
Almost two weeks since the last video, and as you can see I’ve been busy on Gunslugs 2. Right now I’m basically adding a lot [..] read more
Gunslugs 2 – it’s on…
There you have it, the new game I hope to create and complete is Gunslugs 2. Ideas for the game have been brewing since Groundskeeper 2 [..] read more
Searching for the next thing
So, what have you been up to!? me? I’ve been looking for a new game idea mostly! I haven’t been inactive while searching tho. I finally [..] read more
I got hate mail!
This was the first mail I found in the support box of Orangepixel this morning: Besides EA, you guys are literally the worst game developers [..] read more
Why not just release now?
Groundskeeper2 is done! and will be, if all goes to plan, released on April 9th! I got some questions from people asking my why I’m [..] read more
The porting has begun
Groundskeeper2 is finally nearing that final stretch! Originally planned for a release in February/March, it slipped back a bit to end of March, and [..] read more
No more Bullets – updates
Been posting various updates to the game over the last few days. The game is really turning into something playable and “complete”. Today’s update is [..] read more
No more Bullets
I decided to take a short break from Groundskeeper2, which should give me a fresh perspective as I enter the final wrapping up of that [..] read more