The trick of porting
I’ve just completed my “quest” on porting my latest game (Chrono&Cash) to HTML5 and actually in a shape that is fit for distributing and showing [..] read more
I’ve just completed my “quest” on porting my latest game (Chrono&Cash) to HTML5 and actually in a shape that is fit for distributing and showing [..] read more
The openness of Android is beautiful, but it also means supporting many things can be a pain. One of those problems can be the controls [..] read more
After my OpenGL adventures people wondered how I managed to have my games run so well on Android Canvas all this time. So here are [..] read more
I decided to get the, semi-working, Android OpenGL framework online for people to look at, play with, learn from, or avoid at all cost. The [..] read more
The last couple of days I’ve been digging myself into OpenGL development. So far I build all my games using the Android Canvas, but I [..] read more