Keeping up the pace
Space Grunts is a fairly fast turn-based game, as you might have noticed when playing it, or seen it in the video’s. Every time you do [..] read more
Space Grunts is a fairly fast turn-based game, as you might have noticed when playing it, or seen it in the video’s. Every time you do [..] read more
Some people asked me how I “faked” the nice lights you see in Space Grunts with LibGDX. I originally used a combination of Box2DLights and Box2D , [..] read more
I’ve been working on Gunslugs for months now, and although I did do a couple of small prototypes in between it really started to annoy [..] read more
As game developer there are times where you have to figure out stuff that you have never coded or figured out before. For me this [..] read more
The openness of Android is beautiful, but it also means supporting many things can be a pain. One of those problems can be the controls [..] read more
The water technique I described in the last post worked great, but it came with flaws. One such flaw was having explosions or other light [..] read more
After my OpenGL adventures people wondered how I managed to have my games run so well on Android Canvas all this time. So here are [..] read more