Multiplayer interaction and camera
As game developer there are times where you have to figure out stuff that you have never coded or figured out before. For me this [..] read more
As game developer there are times where you have to figure out stuff that you have never coded or figured out before. For me this [..] read more
After posting the above picture and mentioning “two player co-op” mode.. I got hit by questions about the “HOW!?” So let’s clear this up before [..] read more
So the core of this blog is basically that screenshot up there.. That’s Sly Rocko (one of the Gunslugs) riding in “his” tank. So yeah, [..] read more
Just some fun, showing Gunslugs running on an HDTV while the OUYA is still at least 8 months away from being completed ;)
Progress is going rapidly the last few days. As you can see the new title-screen is implemented including the first bunch of selectable characters. The [..] read more
Just HAD to share this. This is my plan for the starting screen of Gunslugs. You start the game, see the Orangepixel splash, and then [..] read more
Soooo, I was planning on making Project:Outlands part of the INC universe, but I kept running into some problems caused by this. The only way [..] read more
I’ve just completed my “quest” on porting my latest game (Chrono&Cash) to HTML5 and actually in a shape that is fit for distributing and showing [..] read more
There have been a bunch of articles posted lately talking about the failures of “indie development” and of course there was the release of “Indie [..] read more