And we call it: Space Grunts!
It’s now official, the turn-based game is no longer a prototype, and it’s also no longer a Heroes of Loot sequel. It will be called Space Grunts and will be a new “franchise” for Orangepixel.
The reason it won’t be the sci-fi sequel to Heroes of Loot is that the gameplay is just too different from the original one. The turn-based pacing might not be what a Heroes of Loot player expects, so to make sure there is no confusion I decided to make this a new separate game. That doesn’t mean there will not be a sci-fi Heroes of Loot, if anything this current game has given me some new inspiration as to how that one could look and play… so it’s still on the “to-do” list!
Meanwhile a lot of work has been done on Space Grunts, a lot of the changes can be seen in the “creating a game” series I upload to youtube. But not all the stuff I work on is available there, and sometimes even the features I did record end up being changed or polished some more.
Luckily for you guys I also upload a little preview of the current build every Friday, and will post it on www.spacegrunts.com so you can just check out those for all the results of my hard work!
Right now the game is at a stage where I’m actually playing it a lot in my “down” time, trying to get as far as possible. Which isn’t far, because the balancing is all wrong and usually I strand at level 4 or 5 if I’m lucky. The core, however, is very playable, and my to-do list is mostly filled with adding a lot of items, monsters, hazards, mission styles, and balancing all that for an enjoyable game.
I don’t think I ever got to a playable new game this fast after starting my prototyping phase, which is very relaxing since it puts slightly less time pressure and frustration in my job!