No comments
Ending the weeks of balancing
I think I wrote about this a couple of times with other game releases before, but at some point in game development everything (should) click [..] read more
I think I wrote about this a couple of times with other game releases before, but at some point in game development everything (should) click [..] read more
I’ve been writing procedural level generators for a few years now, from the very simple levels in Gunslugs 1, flat ground area’s with platforms scattered above [..] read more
It’s live!!! Heroes of Loot 2 can now be downloaded on Steam Early Access. The next few weeks I’ll be looking at feedback, adding the [..] read more
The last few days I’ve been doing some thinking and made a tough decision towards the core gameplay of Heroes of Loot 2. Which is funny [..] read more