Head meet desk

There are a lot of positive things to be said about creating games in a genre you don’t know or even like. Sadly there are also a few negative things.. let’s talk about those shall we?

Progress on this game is going extremely slow. Most of the time I’m really hitting my head against the desk just trying to “fix” this game. Right now there are a bunch of mechanics in the game, and very slowly I see things coming together, but it’s taking a lot of time and energy to get this far.

The main problem is that I simply don’t enjoy open-world games, and right now I’m trying to find the right angle to approach this and make it a game that I do enjoy while still being an open-world game.

Luckily it’s not all doom and gloom, there are some cool mechanics going on in the game, and now that I’ve started working in some missions and goals it almost feels like it’s becoming a game. The world is still on the empty side, but once my mechanics are in place I hope I’ll be able to fill it up fairly quickly with random places, missions and goals.

So forgive me for the lack of updates and info, I’m hoping the above video makes up for that !

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