Squeezing out the final polish on Meganoid
I’ve been hard at work on polishing the gameplay. There are now proper level-templates used for every world, so there is a real sense of progress [..] read more
I’ve been hard at work on polishing the gameplay. There are now proper level-templates used for every world, so there is a real sense of progress [..] read more
In the feedback I got on the first part of this series, a few people asked me to do a blog on how I pick, [..] read more
Let’s not get into a fight: I’m not here to say what exactly a rogue-like is or isn’t.. but some elements of “rogue likes” should [..] read more
This is the first one of a series of articles I plan on posting about “the other side” of game development. Not just the “technical [..] read more
So another week with all my time put into the Meganoid reboot (still thinking about the name.. Meganoid reboot.. Meganoid 2017.. not sure yet). Right [..] read more