You’re not at GDC, and that’s okay

This week it’s GDC week, the “largest professional game developers conference” where the industry comes together to talk about games, games and games. I’m sure [..] read more
This week it’s GDC week, the “largest professional game developers conference” where the industry comes together to talk about games, games and games. I’m sure [..] read more
I’ve been hard at work on polishing the gameplay. There are now proper level-templates used for every world, so there is a real sense of progress [..] read more
In the feedback I got on the first part of this series, a few people asked me to do a blog on how I pick, [..] read more
Let’s not get into a fight: I’m not here to say what exactly a rogue-like is or isn’t.. but some elements of “rogue likes” should [..] read more
This is the first one of a series of articles I plan on posting about “the other side” of game development. Not just the “technical [..] read more
So another week with all my time put into the Meganoid reboot (still thinking about the name.. Meganoid reboot.. Meganoid 2017.. not sure yet). Right [..] read more
Surprise! and not just for you, also for me! Creating a new game in the Meganoid universe has been an itch for a while now. I [..] read more
We’re getting closer and closer! The last couple of weeks I’ve been tweaking a bunch of stuff to juice the game up a bit more. [..] read more
Another week of ups and downs on Ashworld, luckily ending in a great big up. I have a very strange rule that says: you should be [..] read more
We’re nearing the end of 2016, so it’s a nice time to make a little review of the year from the Orangepixel perspective. Games of 2016 First thing: [..] read more
There you go! I finally settled on a name for this project. I’ve been calling it “Ragelaw” for some time now, but people poked at me [..] read more
It’s taken a long time to get to this point, but it feels like Ragelaw is finally moving in the right direction. Still far from [..] read more
There are a lot of positive things to be said about creating games in a genre you don’t know or even like. Sadly there are also a [..] read more
After a nice little vacation during one of the hottest weeks in the Netherlands, I’m back on the job! The video up there shows the [..] read more
I decided to put up another free source-code over on the Orangepixel Bitbucket, this time not a simple half-baked Jam game, but a full commercial game: [..] read more
A lot of tinkering with the prototype, and it’s starting to pay off. This is slowly looking like a playable game, and there is enough [..] read more
For those who follow me on twitter, you’ve already seen the stuff I’ve been prototyping with the many GIF’s I’ve been spamming. It was a [..] read more
Hey there! So after the Heroes of Loot 2 release and me pushing a bunch of updates, I’ve also taken some time off and just [..] read more
Samsung, you suck. Let me explain that! For my last two games, Space Grunts and Heroes of Loot 2, I developed the game as much for [..] read more
While I’m pushing version 1.1.0 of Heroes of Loot 2 to all the platforms, I figured it was about time to post something new up [..] read more
I think I wrote about this a couple of times with other game releases before, but at some point in game development everything (should) click [..] read more
I’ve been writing procedural level generators for a few years now, from the very simple levels in Gunslugs 1, flat ground area’s with platforms scattered above [..] read more
It’s live!!! Heroes of Loot 2 can now be downloaded on Steam Early Access. The next few weeks I’ll be looking at feedback, adding the [..] read more
The last few days I’ve been doing some thinking and made a tough decision towards the core gameplay of Heroes of Loot 2. Which is funny [..] read more
(This blog will talk randomly about various things, so I will also randomly place some cool Heroes of Loot 2 screenshots in it just to [..] read more
Where is all the time flying to? Is somebody stealing it? damn it! The first week of April gone with the wind.. This week I put [..] read more
I uploaded a new developer video this week. This time it’s just a pure gameplay video, showing 15 minutes of some random dungeons. Besides that [..] read more
April is coming! the game is not done! PANIC! … or don’t.. The last few weeks I had some “radio silence” as I was working on [..] read more