Fire farts, crooked walls, and teleporters

A much overdue developer video, most of the big changes are shown and mentioned in the video, but let’s get into some details. I’m now at [..] read more
A much overdue developer video, most of the big changes are shown and mentioned in the video, but let’s get into some details. I’m now at [..] read more
No video update this time, since there is so much new code that the amount of bugs are pretty high and I’m not happy with [..] read more
In case you missed it, you can finally take Space Grunts on the move! The iOS (get it here) and Android version (get it here) was released [..] read more
The dungeon is getting crowded as we enter the 7th week of development. It’s been a productive week as I added monsters, hazards, an outdoor area, and [..] read more
Important stuff first: Heroes of Loot 2 is on Greenlight, and can use every Yes vote it get’s.. so please vote for it here: Heroes of [..] read more
Breezing through with the development of Heroes of Loot 2! There is still a lot of work to be done here, but it’s amazing how [..] read more
It’s Tuesday the 12th of January, so that means today Space Grunts will officially be released on Steam after a 4 month Early Access period. [..] read more
Happy new year everybody, and thanks for checking back here! We are now about a week before the release of Space Grunts, and I’m slightly nervous.. which [..] read more
Even tho the game uses procedurally generated levels, and I originally never used a level-editor, the game is now getting just that: A level editor! [..] read more
Some fast but cool additions to the game this week, the first are spikes! Pretty important as I already used them for two things and might [..] read more
The end is here! Well, the end of the year at least, so even tho I still want to do a lot of work, these days [..] read more
I should start writing down all the stuff I do all week, because when I finally sit down to write these updates I usually draw a blank [..] read more
I’ve been working on a pushing mechanism this week, it’s a fairly simple challenge gameplay wise, but it breaks the action a bit and it’s a [..] read more
Congratulations people, we reached update 30 this week, with only 5 weeks left before we properly release the game. Exciting days for sure! With this [..] read more
This week I added a lot of many details and things, so many that I don’t even know what is new and what isn’t so best watch [..] read more
This week I’ve been mostly experimenting with the core gameplay, which is what makes a game fun. I changed how the non-controller characters now follow your movement, [..] read more
It’s always hard showing early stuff, but I just can’t help myself, I’m that excited about the code and graphics that I’ve been pumping into [..] read more
This week I mostly been prototyping various ideas, finding my mojo for the next game. I just pushed update 27 for Space Grunts, and there [..] read more
Since I started Orangepixel I had one very strict rule: keep creating games, and do it quickly. This has brought me to where I am now: [..] read more
It finally happened, one of my games just landed on a Nintendo console! Gunslugs 2 is now available from the 3DS eShop, so go download [..] read more
Most of the work on Space Grunts is now slowly, but surely, coming to an end. This means I have to start planning the next game, because [..] read more
Space Grunts is a fairly fast turn-based game, as you might have noticed when playing it, or seen it in the video’s. Every time you do [..] read more
It’s been a busy few weeks since the last update, I’ve been pushing updates twice a week adding a lot of new features to the game [..] read more
Finally! I just added the final boss to Space Grunts! I’m not revealing too much about it, altho as you can see above, and probably [..] read more
(Space Grunts pre-order 30% discount ends in a few weeks, get it now : www.spacegrunts.com) September is here! and the game isn’t done! Now that’s not [..] read more
Just to have a little distraction I put some time and love into Groundskeeper 2 for PC, since it was still running “unwrapped” so that [..] read more