Skip to content
  • Home
  • Games
  • Join
  • Blog
  • Discord
  • PATREON

Author Archives: orangepascal

No comments

24 minutes of gameplay

  By orangepascal • August 28, 2015 - 2:36 pm Blog, Space grunts

Lots done the last few days, but let’s just enjoy 24 minutes of me actually playing the game! (minor spoilers, nothing you can’t figure out [..] read more

No comments
  By orangepascal • August 28, 2015 - 2:36 pm Blog, Space grunts
No comments

Catching fire and cleaning the interface

  By orangepascal • August 25, 2015 - 7:03 pm Blog, Space grunts

  The beta has been available for about a week now, and feedback has been slowly dripping in. So far I’ve only had positive comments on [..] read more

No comments
  By orangepascal • August 25, 2015 - 7:03 pm Blog, Space grunts
9 Comments

Space Grunts Beta now available

  By orangepascal • August 19, 2015 - 9:19 am Blog, Space grunts

Unlike many other developers, I like to work on my games without a lot of external feedback from others. At the start of Space Grunts I [..] read more

9 Comments
  By orangepascal • August 19, 2015 - 9:19 am Blog, Space grunts
4 Comments

Pre-order Space Grunts

  By orangepascal • July 29, 2015 - 8:49 am Blog, Business, Space grunts

It’s live! well, the pre-order is live. Which was, strangely, a big decision to make: basically I’m asking you to buy a game that isn’t completed [..] read more

4 Comments
  By orangepascal • July 29, 2015 - 8:49 am Blog, Business, Space grunts
18 Comments

Shine a light on it

  By orangepascal • July 25, 2015 - 7:20 pm Blog, Codetech, Space grunts

Some people asked me how I “faked” the nice lights you see in Space Grunts with LibGDX.  I originally used a combination of Box2DLights and Box2D , [..] read more

18 Comments
  By orangepascal • July 25, 2015 - 7:20 pm Blog, Codetech, Space grunts
No comments

Parasites, secrets, and Datacards

  By orangepascal • July 24, 2015 - 9:42 am Blog, Space grunts

Animations, parasites, secret area’s, music and art.. it’s all being worked on this week as we slowly but certainly move towards a playable game. read more

No comments
  By orangepascal • July 24, 2015 - 9:42 am Blog, Space grunts
11 Comments

LibGDX-ing it

  By orangepascal • July 13, 2015 - 1:49 pm Blog, Codetech, Space grunts

Last week was a hugely productive week, changing the looks of the game completely by adding a light system, adding a lot of stuff, and making big [..] read more

11 Comments
  By orangepascal • July 13, 2015 - 1:49 pm Blog, Codetech, Space grunts
No comments

Gaining momentum

  By orangepascal • July 7, 2015 - 9:49 am Blog, Space grunts

The above video is a 10+ minute video showing the gameplay in a random Space Grunts “run”. I removed the first few levels, since they [..] read more

No comments
  By orangepascal • July 7, 2015 - 9:49 am Blog, Space grunts
13 Comments

The full monty: Orangepixel

  By orangepascal • July 5, 2015 - 1:36 pm Blog, Business

  Sharing revenue information is hard, not sure why that is, I guess it’s something of a status symbol and telling other people opens you up to [..] read more

13 Comments
  By orangepascal • July 5, 2015 - 1:36 pm Blog, Business
12 Comments

Soul crushing work

  By orangepascal • June 5, 2015 - 9:21 am Blog, Business

Having just released 2 games in 2 weeks on Steam, I had to rant about the soul crushing work of getting your games not talked about. read more

12 Comments
  By orangepascal • June 5, 2015 - 9:21 am Blog, Business
No comments

Animated gifs

  By orangepascal • May 29, 2015 - 6:01 pm Blog, Space grunts

Forgive the silly title, but I really just have some animated gifs to share! In between all the Steam releases I’m doing, giving support on [..] read more

No comments
  By orangepascal • May 29, 2015 - 6:01 pm Blog, Space grunts
No comments

Full Steam

  By orangepascal • May 22, 2015 - 7:50 am Blog, Business

If you’ve been following my ramblings on Twitter you probably already know that most of my time has been put into getting more games on [..] read more

No comments
  By orangepascal • May 22, 2015 - 7:50 am Blog, Business
2 Comments

Continuing on old code

  By orangepascal • May 8, 2015 - 2:24 pm Blog, Codetech

This week I did a little interview about Space Grunts, random levels, Ouya and PC vs Mobile game development, so check it out over here. I [..] read more

2 Comments
  By orangepascal • May 8, 2015 - 2:24 pm Blog, Codetech
1 Comment

Grunting on

  By orangepascal • April 29, 2015 - 2:14 pm Blog, Space grunts

It’s been. so. long! Mostly because I had a little holiday break, but also because I’ve been grunting on Space Grunts. I just checked the last movie [..] read more

1 Comment
  By orangepascal • April 29, 2015 - 2:14 pm Blog, Space grunts
5 Comments

Automatic wall generation

  By orangepascal • April 8, 2015 - 7:46 am Blog, Codetech

Most of my games use some form of random level generation. I love the process of creating the code to make that work, and I love that [..] read more

5 Comments
  By orangepascal • April 8, 2015 - 7:46 am Blog, Codetech
No comments

Working down the ToDo list

  By orangepascal • April 2, 2015 - 1:26 pm Blog, Business, Codetech, Space grunts

A long to-do list was seriously shortened by a couple of productive weeks. Some major Steam game updates coming, a Chinese console, and more turns in Space Grunts read more

No comments
  By orangepascal • April 2, 2015 - 1:26 pm Blog, Business, Codetech, Space grunts
2 Comments

Lowering the pressure

  By orangepascal • March 20, 2015 - 10:04 am Blog, Business

Some might have noticed I haven’t uploaded any new video or other information for a few weeks now. It first started because I had some weird [..] read more

2 Comments
  By orangepascal • March 20, 2015 - 10:04 am Blog, Business
2 Comments

Move out soldier

  By orangepascal • February 25, 2015 - 7:29 pm Blog, Space grunts

And we call it: Space Grunts! It’s now official, the turn-based game is no longer a prototype, and it’s also no longer a Heroes of Loot [..] read more

2 Comments
  By orangepascal • February 25, 2015 - 7:29 pm Blog, Space grunts
5 Comments

Taking turns, finding names

  By orangepascal • February 15, 2015 - 9:20 pm Blog, Codetech, Space grunts

A summary of the state of the turn-based project, and the quest for finding a proper name for it! read more

5 Comments
  By orangepascal • February 15, 2015 - 9:20 pm Blog, Codetech, Space grunts
No comments

Turn based level generator

  By orangepascal • February 11, 2015 - 9:45 am Blog, Space grunts

The theory behind the level-generator I’m creating for my turn-based rogue-like adventure read more

No comments
  By orangepascal • February 11, 2015 - 9:45 am Blog, Space grunts
3 Comments

Thinking big, while staying small

  By orangepascal • February 6, 2015 - 9:18 pm Blog, Business

Why are smaller developers not doing more with branding ? Branding is important, are you branding your games? let me know in the comments! read more

3 Comments
  By orangepascal • February 6, 2015 - 9:18 pm Blog, Business
No comments

More turn-based game code

  By orangepascal • February 6, 2015 - 8:42 pm Blog, Space grunts

The second “Creating a game” video is up! see how I animated rocket projectiles read more

No comments
  By orangepascal • February 6, 2015 - 8:42 pm Blog, Space grunts
No comments

Creating a game: Adding superweapons

  By orangepascal • February 4, 2015 - 9:23 am Blog, Space grunts

I started a new video series on Youtube, showing some of the coding and graphical work on my new game. Check out part 1 read more

No comments
  By orangepascal • February 4, 2015 - 9:23 am Blog, Space grunts
No comments

Maintenance of old games

  By orangepascal • February 2, 2015 - 2:10 pm Blog, Business

A week of maintenance; where do you draw the line on supporting older games, and how much work is involved in updating older content read more

No comments
  By orangepascal • February 2, 2015 - 2:10 pm Blog, Business
2 Comments

Apples rejection freaks me out

  By orangepascal • January 30, 2015 - 6:12 pm Blog, Business

How an unchanged screenshot of Gunslugs 2, causes the update to not be allowed due to violence, blood, and gore.. read more

2 Comments
  By orangepascal • January 30, 2015 - 6:12 pm Blog, Business
7 Comments

Gunslugs 2 get’s statistics

  By orangepascal • January 26, 2015 - 7:03 pm Blog, Gunslugs 2

The iPhone version of Gunslugs 2 is still waiting  for Approval from apple, but that doesn’t mean the whole world stops. So another update is slowly being pushed to all platforms. read more

7 Comments
  By orangepascal • January 26, 2015 - 7:03 pm Blog, Gunslugs 2
4 Comments

A new genre, taking time to fail

  By orangepascal • January 23, 2015 - 10:39 am Blog, Space grunts

As people try to convince me to do something “out of my comfort zone” I take the challenge, and start something different read more

4 Comments
  By orangepascal • January 23, 2015 - 10:39 am Blog, Space grunts
No comments

Gunslugs 2 update 1.2.0

  By orangepascal • January 19, 2015 - 7:57 pm Blog, Gunslugs 2

I’m not done with Gunslugs 2 just yet! Today I released the first big update onto Steam, and the same update will come to all other platforms [..] read more

No comments
  By orangepascal • January 19, 2015 - 7:57 pm Blog, Gunslugs 2
2 Comments

Gunslugs 2 is live! now what?

  By orangepascal • January 16, 2015 - 10:16 am Blog, Gunslugs 2

First: GET GUNSLUGS2 NOW!  thanks :) Second: Woohoo! it’s out in the world. Yesterday was “G-Day” the launch date I had set a few months ago [..] read more

2 Comments
  By orangepascal • January 16, 2015 - 10:16 am Blog, Gunslugs 2
No comments

2015 adventure begins..

  By orangepascal • January 2, 2015 - 9:11 am Blog, Business
No comments
  By orangepascal • January 2, 2015 - 9:11 am Blog, Business
«‹45678›»
  • Become a Patron!
  • D D D D
  • Categories

    • Behind The Scenes (61)
      • Patreon (12)
      • youtube (48)
    • Blog (279)
    • Business (41)
    • Codetech (88)
    • MakingOf (117)
      • Ashworld (20)
      • Exploration (1)
      • Groundskeeper2 (5)
      • Gunslugs 2 (24)
      • Gunslugs3 (5)
      • Heroes of Loot (1)
      • Heroes Of Loot 2 (23)
      • Meganoid (10)
      • SirQuestionnaire (1)
      • Space grunts (27)
About

Orangepixel (@orangepixel) is a Dutch one-man game developer comprised of Pascal Bestebroer, with help from Aline on social-media and support, and freelancers like musician Gavin Harrison (@GHarrisonSounds), artwork artist Scott Tykoski (@ScottTykoski) and others.

Creating games since 2004

Contact "us"

Got something you want us to know about? then contact us! Using twitter.com/orangepixel, Facebook.com/orangepixel, or plain old mail info@orangepixel.net

Our policy on video's / let's play stuff (in short: go ahead)


PressKit()

Powered by Parabola & WordPress.
AIM Twitter Facebook YouTube Instagram