24 minutes of gameplay
Lots done the last few days, but let’s just enjoy 24 minutes of me actually playing the game! (minor spoilers, nothing you can’t figure out [..] read more
Lots done the last few days, but let’s just enjoy 24 minutes of me actually playing the game! (minor spoilers, nothing you can’t figure out [..] read more
The beta has been available for about a week now, and feedback has been slowly dripping in. So far I’ve only had positive comments on [..] read more
Unlike many other developers, I like to work on my games without a lot of external feedback from others. At the start of Space Grunts I [..] read more
It’s live! well, the pre-order is live. Which was, strangely, a big decision to make: basically I’m asking you to buy a game that isn’t completed [..] read more
Some people asked me how I “faked” the nice lights you see in Space Grunts with LibGDX. I originally used a combination of Box2DLights and Box2D , [..] read more
Animations, parasites, secret area’s, music and art.. it’s all being worked on this week as we slowly but certainly move towards a playable game. read more
Last week was a hugely productive week, changing the looks of the game completely by adding a light system, adding a lot of stuff, and making big [..] read more
The above video is a 10+ minute video showing the gameplay in a random Space Grunts “run”. I removed the first few levels, since they [..] read more
Sharing revenue information is hard, not sure why that is, I guess it’s something of a status symbol and telling other people opens you up to [..] read more
Having just released 2 games in 2 weeks on Steam, I had to rant about the soul crushing work of getting your games not talked about. read more
Forgive the silly title, but I really just have some animated gifs to share! In between all the Steam releases I’m doing, giving support on [..] read more
If you’ve been following my ramblings on Twitter you probably already know that most of my time has been put into getting more games on [..] read more
This week I did a little interview about Space Grunts, random levels, Ouya and PC vs Mobile game development, so check it out over here. I [..] read more
Most of my games use some form of random level generation. I love the process of creating the code to make that work, and I love that [..] read more
A long to-do list was seriously shortened by a couple of productive weeks. Some major Steam game updates coming, a Chinese console, and more turns in Space Grunts read more
Some might have noticed I haven’t uploaded any new video or other information for a few weeks now. It first started because I had some weird [..] read more
And we call it: Space Grunts! It’s now official, the turn-based game is no longer a prototype, and it’s also no longer a Heroes of Loot [..] read more
A summary of the state of the turn-based project, and the quest for finding a proper name for it! read more
The theory behind the level-generator I’m creating for my turn-based rogue-like adventure read more
Why are smaller developers not doing more with branding ? Branding is important, are you branding your games? let me know in the comments! read more
The second “Creating a game” video is up! see how I animated rocket projectiles read more
I started a new video series on Youtube, showing some of the coding and graphical work on my new game. Check out part 1 read more
A week of maintenance; where do you draw the line on supporting older games, and how much work is involved in updating older content read more
How an unchanged screenshot of Gunslugs 2, causes the update to not be allowed due to violence, blood, and gore.. read more
The iPhone version of Gunslugs 2 is still waiting for Approval from apple, but that doesn’t mean the whole world stops. So another update is slowly being pushed to all platforms. read more
As people try to convince me to do something “out of my comfort zone” I take the challenge, and start something different read more
I’m not done with Gunslugs 2 just yet! Today I released the first big update onto Steam, and the same update will come to all other platforms [..] read more
First: GET GUNSLUGS2 NOW! thanks :) Second: Woohoo! it’s out in the world. Yesterday was “G-Day” the launch date I had set a few months ago [..] read more