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Author Archives: orangepascal

3 Comments

Showing the world

  By orangepascal • February 19, 2014 - 2:25 pm Blog, Groundskeeper2

Every game project comes at that point where, as developer, you have to show it to the world..  since I basically changed a lot of [..] read more

3 Comments
  By orangepascal • February 19, 2014 - 2:25 pm Blog, Groundskeeper2
2 Comments

Gunslugs PSVita !

  By orangepascal • February 13, 2014 - 10:36 am Blog, Codetech

  Exciting weeks!  I never expected to be this active with Gunslugs again, a year after the original release, but here we are.. Gunslugs is [..] read more

2 Comments
  By orangepascal • February 13, 2014 - 10:36 am Blog, Codetech
2 Comments

Heroes of Loot post mortem, sorta

  By orangepascal • February 2, 2014 - 4:52 pm Blog, Business, Heroes of Loot

So people have been asking for a Heroes of Loot post-mortem, but I honestly haven’t felt right on writing one up for various reasons. So [..] read more

2 Comments
  By orangepascal • February 2, 2014 - 4:52 pm Blog, Business, Heroes of Loot
No comments

Month of stuff

  By orangepascal • February 2, 2014 - 3:24 pm Blog, Groundskeeper2

Woohoo! It’s February and lots of cool stuff is happening! I’ve been working very hard on Groundskeeper2, and I actually managed to change the gameplay [..] read more

No comments
  By orangepascal • February 2, 2014 - 3:24 pm Blog, Groundskeeper2
1 Comment

2014 starts now

  By orangepascal • January 5, 2014 - 7:47 pm Blog, Groundskeeper2

In December I did something very unique, for me at least.. I had a full month of no game development at all. Mostly due to [..] read more

1 Comment
  By orangepascal • January 5, 2014 - 7:47 pm Blog, Groundskeeper2
No comments

Lay of the land

  By orangepascal • November 9, 2013 - 2:04 pm Blog, Codetech

  I decided to dive into the “Space” spin-off of Heroes of Loot (for those in the worry, Groundskeeper2 prototype is still alive, just on [..] read more

No comments
  By orangepascal • November 9, 2013 - 2:04 pm Blog, Codetech
No comments

Heroes of Loot Figurines!!!!!

  By orangepascal • November 5, 2013 - 7:53 am Blog, Codetech

I’ve been busy doing a lot of interesting stuff that I can’t really talk about yet, because it’s all businessy things that will happen in [..] read more

No comments
  By orangepascal • November 5, 2013 - 7:53 am Blog, Codetech
6 Comments

After the release

  By orangepascal • October 1, 2013 - 5:46 pm Blog, Codetech

First: this is NOT a post-mortem of Heroes of Loot. I’ll write that when the game is actually dead and give some stats and such, [..] read more

6 Comments
  By orangepascal • October 1, 2013 - 5:46 pm Blog, Codetech
9 Comments

Clash of creativity and business

  By orangepascal • September 9, 2013 - 12:14 pm Blog, Codetech

Back in 2005 I started Orangepixel as a one-man company, and 8 years later it is still basically just that. I do use the skills [..] read more

9 Comments
  By orangepascal • September 9, 2013 - 12:14 pm Blog, Codetech
1 Comment

Time for something new

  By orangepascal • August 31, 2013 - 12:29 pm Blog, Codetech

So, this blog has been mostly about my quest to complete Heroes of Loot, and after months and months I’ve finally managed to do just [..] read more

1 Comment
  By orangepascal • August 31, 2013 - 12:29 pm Blog, Codetech
10 Comments

Heroes of Loot Light system explained

  By orangepascal • July 15, 2013 - 8:23 pm Blog, Codetech

I’ve been getting various questions and remarks on the “light system” I use in Heroes of Loot.. so I figure it would make for some [..] read more

10 Comments
  By orangepascal • July 15, 2013 - 8:23 pm Blog, Codetech
No comments

Final stretch

  By orangepascal • July 11, 2013 - 8:14 am Blog, Codetech

The final stretch of development has started. And not talking about “the last 10% take 90% of the time” but literally doing the final stretch. [..] read more

No comments
  By orangepascal • July 11, 2013 - 8:14 am Blog, Codetech
No comments

Simple answer

  By orangepascal • July 1, 2013 - 9:37 am Blog, Codetech

Okay just a very short and quick post to answer the most asked question of the last few weeks: “When is Heroes of Loot coming?!” [..] read more

No comments
  By orangepascal • July 1, 2013 - 9:37 am Blog, Codetech
1 Comment

a MONTH!?

  By orangepascal • June 17, 2013 - 3:01 pm Blog, Codetech

Wow it has been almost a month since my last update!? Time really flies if you got multiple projects going on … AND live and [..] read more

1 Comment
  By orangepascal • June 17, 2013 - 3:01 pm Blog, Codetech
3 Comments

Looting, sketching, porting, and VITA

  By orangepascal • May 25, 2013 - 8:38 am Blog, Codetech

Wow, what a ride the last few weeks has been..  Obviously it has been a bit quiet on the Heroes of Loot front, but don’t [..] read more

3 Comments
  By orangepascal • May 25, 2013 - 8:38 am Blog, Codetech
No comments

Content is key

  By orangepascal • May 6, 2013 - 7:16 pm Blog, Codetech

content.. content.. and more content.. that’s really most of the work I’m doing on the game right now.  Since the amount of levels is close [..] read more

No comments
  By orangepascal • May 6, 2013 - 7:16 pm Blog, Codetech
2 Comments

You tube it

  By orangepascal • April 26, 2013 - 9:12 am Blog, Codetech
2 Comments
  By orangepascal • April 26, 2013 - 9:12 am Blog, Codetech
No comments

Nearing the end

  By orangepascal • April 24, 2013 - 1:07 pm Blog, Codetech

“The game is nearing completion” and that’s a very cool thing to say! Most of my time the last week orso has been about tweaking [..] read more

No comments
  By orangepascal • April 24, 2013 - 1:07 pm Blog, Codetech
No comments

Growing pains

  By orangepascal • April 12, 2013 - 11:47 am Blog, Codetech

What a weird week. After having released the Heroes of Loot as a desktop beta version and part of my OneGameAMonth.com challenge. I got a [..] read more

No comments
  By orangepascal • April 12, 2013 - 11:47 am Blog, Codetech
No comments

Released as Heroes of loot!

  By orangepascal • April 1, 2013 - 1:41 pm Blog, Codetech

I changed the name of my dungeon prototype to Heroes Of Loot, and just released it as part of the OneGameAMonth.com “jam”. It’s my March [..] read more

No comments
  By orangepascal • April 1, 2013 - 1:41 pm Blog, Codetech
No comments

Infinite Dungeons

  By orangepascal • March 23, 2013 - 8:59 am Blog, Codetech

Take a look at that nice new title screen..  I’ve been hunting for names and altho this isn’t as catchy as some other names I [..] read more

No comments
  By orangepascal • March 23, 2013 - 8:59 am Blog, Codetech
11 Comments

Statistics and shit

  By orangepascal • March 20, 2013 - 4:35 pm Blog, Codetech

I often get questions about “download statistics and income stuff”, and I never really give any answer because it feels strange to, basically, tell people [..] read more

11 Comments
  By orangepascal • March 20, 2013 - 4:35 pm Blog, Codetech
1 Comment

Dancing with monsters

  By orangepascal • March 15, 2013 - 1:59 pm Blog, Codetech

In between all the other stuff I’m working on, I found some time to continue on the “Dungeon  prototype”. I’ve had some problems with how [..] read more

1 Comment
  By orangepascal • March 15, 2013 - 1:59 pm Blog, Codetech
2 Comments

App store reality show

  By orangepascal • March 10, 2013 - 8:23 pm Blog, Codetech

It’s interesting to see; In the past few weeks I’ve been reading negative stuff in my twitter stream from “indie” developers about not making any [..] read more

2 Comments
  By orangepascal • March 10, 2013 - 8:23 pm Blog, Codetech
2 Comments

Special sauce

  By orangepascal • March 1, 2013 - 10:21 am Blog, Codetech

I’ve been busy with a lot of different things, so the Dungeon prototype (really need to find a name for this) hasn’t had much attention. [..] read more

2 Comments
  By orangepascal • March 1, 2013 - 10:21 am Blog, Codetech
1 Comment

Classes

  By orangepascal • February 19, 2013 - 9:44 pm Blog, Codetech

I’ve been improving the lightning, it’s still pretty basic and simplistic, but it fits the style and it runs fast because of it. I worked [..] read more

1 Comment
  By orangepascal • February 19, 2013 - 9:44 pm Blog, Codetech
No comments

Shining a light on it

  By orangepascal • February 15, 2013 - 2:27 pm Blog, Codetech

More tinkering with the “Dungeon prototype” and this time including a little video (see up there). I’ve been changing the graphics slightly and adding more [..] read more

No comments
  By orangepascal • February 15, 2013 - 2:27 pm Blog, Codetech
3 Comments

Bugtastic

  By orangepascal • February 12, 2013 - 7:26 pm Blog, Codetech

A lot of delay on this project as I was busy with some more Gunslugs tinkering and working on a big update for that game [..] read more

3 Comments
  By orangepascal • February 12, 2013 - 7:26 pm Blog, Codetech
8 Comments

Dungeon control part 2

  By orangepascal • February 1, 2013 - 9:31 am Blog, Codetech

The quest of creating my “gauntlet inspired” Dungeon game continues (see what I did there? planting marketing seeds!) I’ve been toying with various control schemes, [..] read more

8 Comments
  By orangepascal • February 1, 2013 - 9:31 am Blog, Codetech
1 Comment

Dungeon thingies

  By orangepascal • January 29, 2013 - 9:17 am Blog, Codetech

It seems that after every game release I come back to one genre which intrigues me: Dungeon games.  The strange thing here is that I [..] read more

1 Comment
  By orangepascal • January 29, 2013 - 9:17 am Blog, Codetech
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About

Orangepixel (@orangepixel) is a Dutch one-man game developer comprised of Pascal Bestebroer, with help from Aline on social-media and support, and freelancers like musician Gavin Harrison (@GHarrisonSounds), artwork artist Scott Tykoski (@ScottTykoski) and others.

Creating games since 2004

Contact "us"

Got something you want us to know about? then contact us! Using twitter.com/orangepixel, Facebook.com/orangepixel, or plain old mail info@orangepixel.net

Our policy on video's / let's play stuff (in short: go ahead)


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