Ending THE project
Finally, as in a huge FINALLY, I managed to wrap up work on Gunslugs. The project that has been taking by far the longest time [..] read more
Finally, as in a huge FINALLY, I managed to wrap up work on Gunslugs. The project that has been taking by far the longest time [..] read more
I read a lot of articles where game journalists/reviewers explain how game developers should handle the press and contact them. There are great tips in [..] read more
If you have been following some of my development on Gunslugs, you’ll might have noticed that I started a long time ago and mentioned a [..] read more
I’ve been working on Gunslugs for months now, and although I did do a couple of small prototypes in between it really started to annoy [..] read more
It’s about time people see the much talked about 2-player COOP mode .. so before I do any of my other tech-babbling, watch and enjoy: [..] read more
I’ve been getting questions from everyone asking “When is Gunslugs available!?” And the short answer is: when I’m done with it. So first let me [..] read more
I took some time away from development on Gunslugs (about a week) to get a fresh look on the game. There is a LOT of [..] read more
As game developer there are times where you have to figure out stuff that you have never coded or figured out before. For me this [..] read more
After posting the above picture and mentioning “two player co-op” mode.. I got hit by questions about the “HOW!?” So let’s clear this up before [..] read more
So the core of this blog is basically that screenshot up there.. That’s Sly Rocko (one of the Gunslugs) riding in “his” tank. So yeah, [..] read more
Just some fun, showing Gunslugs running on an HDTV while the OUYA is still at least 8 months away from being completed ;)
Progress is going rapidly the last few days. As you can see the new title-screen is implemented including the first bunch of selectable characters. The [..] read more
Just HAD to share this. This is my plan for the starting screen of Gunslugs. You start the game, see the Orangepixel splash, and then [..] read more
Soooo, I was planning on making Project:Outlands part of the INC universe, but I kept running into some problems caused by this. The only way [..] read more
I’ve just completed my “quest” on porting my latest game (Chrono&Cash) to HTML5 and actually in a shape that is fit for distributing and showing [..] read more
There have been a bunch of articles posted lately talking about the failures of “indie development” and of course there was the release of “Indie [..] read more
Changes, modifications, tweaks, hmm those are basically the same words.. well, it’s what I’ve been doing on this little project. The biggest update is probably [..] read more
And another set of graphics is replaced! Yep, new backgrounds graphics all over, but pretty sure all the gameplay is still the same since last [..] read more
I wasn’t pleased with the current gameplay, it was missing some “awesomeness” that I wanted from the start. I’m pretty sure the limited gameplay area [..] read more
The current prototype code in action:
Tinkering more with the gameplay, and as mentioned before I just play the current code A LOT and like when you did when you were [..] read more
And we have a game! sort of.. the enemies are now dropping in, moving towards you, and jumping around to get to higher ground. It’s [..] read more
I’ve been edrawing the background graphics a couple of times. Haven’t found the right style and content yet, it has to fit the characters without [..] read more
Enemies are bouncing! I decided to first take care of the easy stuff, so right now the enemies drop in from above, land, look left [..] read more
I worked some more on the movement of the player, the speed of jumping, walking, etc. Pretty important to get these things right, because the [..] read more
Decided the best place to start was creating the player movement and background scroller. I cheated a bit here, cause I copied a large part [..] read more
Very rainy and dark weekend, so better use my time to create something. I got an idea for a simple, over the top, action game [..] read more
I’ve been trying out a lot of the awesome and less awesome games submitted to Ludum Dare 23’s 48 hour compo and it might be [..] read more