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Author Archives: orangepascal

3 Comments

Ending THE project

  By orangepascal • January 15, 2013 - 9:01 pm Blog, Codetech

Finally, as in a huge FINALLY, I managed to wrap up work on Gunslugs. The project that has been taking by far the longest time [..] read more

3 Comments
  By orangepascal • January 15, 2013 - 9:01 pm Blog, Codetech
2 Comments

Offering coffee

  By orangepascal • November 22, 2012 - 12:37 pm Blog, Codetech

I read a lot of articles where game journalists/reviewers explain how game developers should handle the press and contact them. There are great tips in [..] read more

2 Comments
  By orangepascal • November 22, 2012 - 12:37 pm Blog, Codetech
2 Comments

Gunslugs behind the scenes

  By orangepascal • October 30, 2012 - 8:38 am Blog, Codetech

If you have been following some of my development on Gunslugs, you’ll might have noticed that I started a long time ago and mentioned a [..] read more

2 Comments
  By orangepascal • October 30, 2012 - 8:38 am Blog, Codetech
No comments

Reusing it

  By orangepascal • October 15, 2012 - 8:17 pm Blog, Codetech

I’ve been working on Gunslugs for months now, and although I did do a couple of small prototypes in between it really started to annoy [..] read more

No comments
  By orangepascal • October 15, 2012 - 8:17 pm Blog, Codetech
No comments

Two player action

  By orangepascal • October 6, 2012 - 2:14 pm Blog, Codetech

It’s about time people see the much talked about 2-player COOP mode .. so before I do any of my other tech-babbling, watch and enjoy: [..] read more

No comments
  By orangepascal • October 6, 2012 - 2:14 pm Blog, Codetech
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Where the Hell is it!

  By orangepascal • September 13, 2012 - 8:58 pm Blog, Codetech

I’ve been getting questions from everyone asking “When is Gunslugs available!?” And the short answer is: when I’m done with it. So first let me [..] read more

No comments
  By orangepascal • September 13, 2012 - 8:58 pm Blog, Codetech
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Returning

  By orangepascal • August 19, 2012 - 9:01 pm Blog, Codetech

I took some time away from development on Gunslugs (about a week) to get a fresh look on the game. There is a LOT of [..] read more

No comments
  By orangepascal • August 19, 2012 - 9:01 pm Blog, Codetech
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Multiplayer interaction and camera

  By orangepascal • July 26, 2012 - 12:57 pm Blog, Codetech

As game developer there are times where you have to figure out stuff that you have never coded or figured out before.  For me this [..] read more

No comments
  By orangepascal • July 26, 2012 - 12:57 pm Blog, Codetech
2 Comments

Gunslugs co-op

  By orangepascal • July 25, 2012 - 7:49 pm Blog, Codetech

After posting the above picture and mentioning “two player co-op” mode.. I got hit by questions about the “HOW!?” So let’s clear this up before [..] read more

2 Comments
  By orangepascal • July 25, 2012 - 7:49 pm Blog, Codetech
No comments

Gunslugs vehicles and stuff

  By orangepascal • July 19, 2012 - 12:48 pm Blog, Codetech

So the core of this blog is basically that screenshot up there..  That’s Sly Rocko (one of the Gunslugs) riding in “his” tank.  So yeah, [..] read more

No comments
  By orangepascal • July 19, 2012 - 12:48 pm Blog, Codetech
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Gunslugs on HDTV (no OUYA used)

  By orangepascal • July 13, 2012 - 10:02 am Blog, Codetech

Just some fun, showing Gunslugs running on an HDTV while the OUYA is still at least 8 months away from being completed ;)

No comments
  By orangepascal • July 13, 2012 - 10:02 am Blog, Codetech
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Gunslugs new gameplay movie

  By orangepascal • July 10, 2012 - 9:12 am Blog, Codetech

Progress is going rapidly the last few days. As you can see the new title-screen is implemented including the first bunch of selectable characters.  The [..] read more

No comments
  By orangepascal • July 10, 2012 - 9:12 am Blog, Codetech
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Gunslugs start screen

  By orangepascal • July 9, 2012 - 6:42 pm Blog, Codetech

Just HAD to share this. This is my plan for the starting screen of Gunslugs. You start the game, see the Orangepixel splash, and then [..] read more

No comments
  By orangepascal • July 9, 2012 - 6:42 pm Blog, Codetech
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Gunslugs eye candy

  By orangepascal • July 8, 2012 - 2:45 pm Blog, Codetech

Just another quick blog, the second world graphics are being done, looking pretty good for a first attempt:

No comments
  By orangepascal • July 8, 2012 - 2:45 pm Blog, Codetech
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Outlands becomes Gunslugs

  By orangepascal • July 8, 2012 - 1:23 pm Blog, Codetech

Soooo, I was planning on making Project:Outlands part of the INC universe, but I kept running into some problems caused by this. The only way [..] read more

No comments
  By orangepascal • July 8, 2012 - 1:23 pm Blog, Codetech
6 Comments

The trick of porting

  By orangepascal • July 7, 2012 - 9:07 am Blog, Codetech

I’ve just completed my “quest” on porting my latest game (Chrono&Cash) to HTML5 and actually in a shape that is fit for distributing and showing [..] read more

6 Comments
  By orangepascal • July 7, 2012 - 9:07 am Blog, Codetech
4 Comments

The middle road

  By orangepascal • July 2, 2012 - 8:44 am Blog, Codetech

There have been a bunch of articles posted lately talking about the failures of “indie development” and of course there was the release of “Indie [..] read more

4 Comments
  By orangepascal • July 2, 2012 - 8:44 am Blog, Codetech
No comments

Project Outlands: shaping the world

  By orangepascal • June 22, 2012 - 9:48 am Blog, Codetech

Changes, modifications, tweaks, hmm those are basically the same words.. well, it’s what I’ve been doing on this little project. The biggest update is probably [..] read more

No comments
  By orangepascal • June 22, 2012 - 9:48 am Blog, Codetech
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Project Outlands: more and more

  By orangepascal • June 7, 2012 - 8:52 am Blog, Codetech

And another set of graphics is replaced! Yep, new backgrounds graphics all over, but pretty sure all the gameplay is still the same since last [..] read more

No comments
  By orangepascal • June 7, 2012 - 8:52 am Blog, Codetech
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Project Outlands: bigger lands

  By orangepascal • May 25, 2012 - 1:11 pm Blog, Codetech

I wasn’t pleased with the current gameplay, it was missing some “awesomeness” that I wanted from the start. I’m pretty sure the limited gameplay area [..] read more

No comments
  By orangepascal • May 25, 2012 - 1:11 pm Blog, Codetech
1 Comment

Twitter API code

  By orangepascal • May 12, 2012 - 9:10 am Blog, Codetech

There are many other tutorials and examples on how to write your own Twitter API handling code in Android.. but I haven’t found one that [..] read more

1 Comment
  By orangepascal • May 12, 2012 - 9:10 am Blog, Codetech
1 Comment

Project Outlands: preview video

  By orangepascal • May 1, 2012 - 2:06 pm Blog, Codetech

The current prototype code in action:

1 Comment
  By orangepascal • May 1, 2012 - 2:06 pm Blog, Codetech
No comments

Project Outlands: beacons

  By orangepascal • April 29, 2012 - 3:04 pm Blog, Codetech

Tinkering more with the gameplay, and as mentioned before I just play the current code A LOT and like when you did when you were [..] read more

No comments
  By orangepascal • April 29, 2012 - 3:04 pm Blog, Codetech
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Project Outlands: movement

  By orangepascal • April 29, 2012 - 8:36 am Blog, Codetech

And we have a game! sort of.. the enemies are now dropping in, moving towards you, and jumping around to get to higher ground.  It’s [..] read more

No comments
  By orangepascal • April 29, 2012 - 8:36 am Blog, Codetech
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Project Outlands: graphics

  By orangepascal • April 28, 2012 - 3:15 pm Blog, Codetech

I’ve been edrawing the background graphics a couple of times. Haven’t found the right style and content yet, it has to fit the characters without [..] read more

No comments
  By orangepascal • April 28, 2012 - 3:15 pm Blog, Codetech
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Project Outlands: enemies

  By orangepascal • April 28, 2012 - 1:45 pm Blog, Codetech

Enemies are bouncing! I decided to first take care of the easy stuff, so right now the enemies drop in from above, land, look left [..] read more

No comments
  By orangepascal • April 28, 2012 - 1:45 pm Blog, Codetech
No comments

Project Outlands: the player

  By orangepascal • April 28, 2012 - 12:24 pm Blog, Codetech

I worked some more on the movement of the player, the speed of jumping, walking, etc. Pretty important to get these things right, because the [..] read more

No comments
  By orangepascal • April 28, 2012 - 12:24 pm Blog, Codetech
2 Comments

Project Outlands: movement

  By orangepascal • April 28, 2012 - 9:01 am Blog, Codetech

Decided the best place to start was creating the player movement and background scroller. I cheated a bit here, cause I copied a large part [..] read more

2 Comments
  By orangepascal • April 28, 2012 - 9:01 am Blog, Codetech
No comments

Weekend project: Outlands

  By orangepascal • April 28, 2012 - 8:47 am Blog, Codetech

Very rainy and dark weekend, so better use my time to create something. I got an idea for a simple, over the top, action game [..] read more

No comments
  By orangepascal • April 28, 2012 - 8:47 am Blog, Codetech
4 Comments

Ludum Dare 23 gems

  By orangepascal • April 23, 2012 - 7:16 pm Blog, Codetech

I’ve been trying out a lot of the awesome and less awesome games submitted to Ludum Dare 23’s 48 hour compo and it might be [..] read more

4 Comments
  By orangepascal • April 23, 2012 - 7:16 pm Blog, Codetech
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About

Orangepixel (@orangepixel) is a Dutch one-man game developer comprised of Pascal Bestebroer, with help from Aline on social-media and support, and freelancers like musician Gavin Harrison (@GHarrisonSounds), artwork artist Scott Tykoski (@ScottTykoski) and others.

Creating games since 2004

Contact "us"

Got something you want us to know about? then contact us! Using twitter.com/orangepixel, Facebook.com/orangepixel, or plain old mail info@orangepixel.net

Our policy on video's / let's play stuff (in short: go ahead)


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