Creating the Meganoid trailer, and working toward release

This is just a little teaser of the trailer I’ve been making this week. The full trailer is a little over a minute, and I’ll put it [..] read more
This is just a little teaser of the trailer I’ve been making this week. The full trailer is a little over a minute, and I’ll put it [..] read more
This week it’s GDC week, the “largest professional game developers conference” where the industry comes together to talk about games, games and games. I’m sure [..] read more
I’ve been hard at work on polishing the gameplay. There are now proper level-templates used for every world, so there is a real sense of progress [..] read more
In the feedback I got on the first part of this series, a few people asked me to do a blog on how I pick, [..] read more
Let’s not get into a fight: I’m not here to say what exactly a rogue-like is or isn’t.. but some elements of “rogue likes” should [..] read more
This is the first one of a series of articles I plan on posting about “the other side” of game development. Not just the “technical [..] read more
So another week with all my time put into the Meganoid reboot (still thinking about the name.. Meganoid reboot.. Meganoid 2017.. not sure yet). Right [..] read more
Surprise! and not just for you, also for me! Creating a new game in the Meganoid universe has been an itch for a while now. I [..] read more
We’re getting closer and closer! The last couple of weeks I’ve been tweaking a bunch of stuff to juice the game up a bit more. [..] read more
Another week of ups and downs on Ashworld, luckily ending in a great big up. I have a very strange rule that says: you should be [..] read more
We’re nearing the end of 2016, so it’s a nice time to make a little review of the year from the Orangepixel perspective. Games of 2016 First thing: [..] read more
There you go! I finally settled on a name for this project. I’ve been calling it “Ragelaw” for some time now, but people poked at me [..] read more
It’s taken a long time to get to this point, but it feels like Ragelaw is finally moving in the right direction. Still far from [..] read more
There are a lot of positive things to be said about creating games in a genre you don’t know or even like. Sadly there are also a [..] read more
After a nice little vacation during one of the hottest weeks in the Netherlands, I’m back on the job! The video up there shows the [..] read more
I decided to put up another free source-code over on the Orangepixel Bitbucket, this time not a simple half-baked Jam game, but a full commercial game: [..] read more
A lot of tinkering with the prototype, and it’s starting to pay off. This is slowly looking like a playable game, and there is enough [..] read more
For those who follow me on twitter, you’ve already seen the stuff I’ve been prototyping with the many GIF’s I’ve been spamming. It was a [..] read more
Hey there! So after the Heroes of Loot 2 release and me pushing a bunch of updates, I’ve also taken some time off and just [..] read more
Samsung, you suck. Let me explain that! For my last two games, Space Grunts and Heroes of Loot 2, I developed the game as much for [..] read more
While I’m pushing version 1.1.0 of Heroes of Loot 2 to all the platforms, I figured it was about time to post something new up [..] read more
I think I wrote about this a couple of times with other game releases before, but at some point in game development everything (should) click [..] read more
I’ve been writing procedural level generators for a few years now, from the very simple levels in Gunslugs 1, flat ground area’s with platforms scattered above [..] read more
It’s live!!! Heroes of Loot 2 can now be downloaded on Steam Early Access. The next few weeks I’ll be looking at feedback, adding the [..] read more
The last few days I’ve been doing some thinking and made a tough decision towards the core gameplay of Heroes of Loot 2. Which is funny [..] read more
(This blog will talk randomly about various things, so I will also randomly place some cool Heroes of Loot 2 screenshots in it just to [..] read more
Where is all the time flying to? Is somebody stealing it? damn it! The first week of April gone with the wind.. This week I put [..] read more
I uploaded a new developer video this week. This time it’s just a pure gameplay video, showing 15 minutes of some random dungeons. Besides that [..] read more