Prototyping: minizo…wait..what?
Ah yes, the prototyping stage, where a game can look like a jetpack, alien planet, fly and survive type game on one day… and like a [..] read more
This marketing shit is important yo!
Prototyping: Minizoid
If you have been following me on Twitter you’ll know I’ve been working on some prototyping this week. With Gunslugs 2 just waiting for some [..] read more
just this
The countdown
It’s been an interesting couple of weeks! Basically Gunslugs 2 is feature completed since early last week, and I started porting the code over to [..] read more
Fighting the final boss
Note: Vote for Gunslugs 2 on Greenlight If all goes to plan, I should be wrapping up the work on Gunslugs 2 this week. The only [..] read more
Oh my god, it’s almost done!
Gunslugs 2 demo now available
It’s here! A playable demo of Gunslugs 2 for PC,Mac and Linux: www.gunslugs.com There are still some rough edges in the game, but it should give a [..] read more
Gunslugs 2 going to Avalon
Up there is a new little trailer I’ve put together showing most of the stuff that have been added since the last trailer and video’s. [..] read more
Marketing material and new worlds
This week the awesome marketing artwork was completed, so I took some time to update all the social media pages and the main Gunslugs landing [..] read more
Crossing the t’s
So after spending a week mostly campaigning for Gunslugs 2 on Steam Greenlight, I also managed to have a week full of coding and drawing. Note: [..] read more
Gunslugs 2 are gunning for Greenlight
This weekend I dabbled with Screenflow and started creating the teaser trailer you see above. It’s my first self-made trailer, and I’m pretty pleased with [..] read more
Heroes of Loot turns one, and stats
Today my little rogue-like, dungeon-crawling, ode to Gauntlet turns exactly one year.. and it’s still going pretty strong! One year and about 8 months ago I [..] read more
Casual throwing
And another week closer to releasing Gunslugs 2 ! This week was mostly about doing more small changes and tweaks that polish the final game, and [..] read more
Movie references
After last weeks “week of bosses” this week was all about the small stuff. The little details on basically everything in the game. Graphical effects, [..] read more
Nearing a playable product
Welcome to the week of big bosses! For those who follow me on twitter you already know what I’ve been up to this week. I’ve [..] read more
Glueing it all together
So up to this point I have mostly been creating content.. lots and lots of content. From level graphics to enemies, special effects, characters, all that funky [..] read more
Gunslugs 2 big progress
Just noticed how long it has been since my last update on Gunslugs2 ! I do have a good excuse tho, few weeks of vacation, [..] read more
The tweaking process
So where are the Gunslugs2 updates?!?! wellllll.. this is one? But it’s not a movie or anything like that, just this boring text blog… oh and [..] read more
Choo choo!
Sometimes game development is just awesome cause you get a great idea, try to implement it, and it comes out even better than you had hoped. [..] read more
The Wild wild West
Some productive days since last update. I started work on one of the other worlds for Gunslugs 2 called “Wild Wild West”, adding a train in the [..] read more
Organic development
Almost two weeks since the last video, and as you can see I’ve been busy on Gunslugs 2. Right now I’m basically adding a lot [..] read more
Gunslugs 2 – it’s on…
There you have it, the new game I hope to create and complete is Gunslugs 2. Ideas for the game have been brewing since Groundskeeper 2 [..] read more
Searching for the next thing
So, what have you been up to!? me? I’ve been looking for a new game idea mostly! I haven’t been inactive while searching tho. I finally [..] read more
I got hate mail!
This was the first mail I found in the support box of Orangepixel this morning: Besides EA, you guys are literally the worst game developers [..] read more
Why not just release now?
Groundskeeper2 is done! and will be, if all goes to plan, released on April 9th! I got some questions from people asking my why I’m [..] read more
The porting has begun
Groundskeeper2 is finally nearing that final stretch! Originally planned for a release in February/March, it slipped back a bit to end of March, and [..] read more
No more Bullets – updates
Been posting various updates to the game over the last few days. The game is really turning into something playable and “complete”. Today’s update is [..] read more
No more Bullets
I decided to take a short break from Groundskeeper2, which should give me a fresh perspective as I enter the final wrapping up of that [..] read more