Showing the world
Every game project comes at that point where, as developer, you have to show it to the world.. since I basically changed a lot of [..] read more
Gunslugs PSVita !

Exciting weeks! I never expected to be this active with Gunslugs again, a year after the original release, but here we are.. Gunslugs is [..] read more
Heroes of Loot post mortem, sorta

So people have been asking for a Heroes of Loot post-mortem, but I honestly haven’t felt right on writing one up for various reasons. So [..] read more
Month of stuff

Woohoo! It’s February and lots of cool stuff is happening! I’ve been working very hard on Groundskeeper2, and I actually managed to change the gameplay [..] read more
2014 starts now
Lay of the land

I decided to dive into the “Space” spin-off of Heroes of Loot (for those in the worry, Groundskeeper2 prototype is still alive, just on [..] read more
Heroes of Loot Figurines!!!!!

I’ve been busy doing a lot of interesting stuff that I can’t really talk about yet, because it’s all businessy things that will happen in [..] read more
After the release

First: this is NOT a post-mortem of Heroes of Loot. I’ll write that when the game is actually dead and give some stats and such, [..] read more
Clash of creativity and business
Back in 2005 I started Orangepixel as a one-man company, and 8 years later it is still basically just that. I do use the skills [..] read more
Time for something new
Heroes of Loot Light system explained
I’ve been getting various questions and remarks on the “light system” I use in Heroes of Loot.. so I figure it would make for some [..] read more
Final stretch
The final stretch of development has started. And not talking about “the last 10% take 90% of the time” but literally doing the final stretch. [..] read more
Simple answer
Okay just a very short and quick post to answer the most asked question of the last few weeks: “When is Heroes of Loot coming?!” [..] read more
a MONTH!?
Looting, sketching, porting, and VITA

Wow, what a ride the last few weeks has been.. Obviously it has been a bit quiet on the Heroes of Loot front, but don’t [..] read more
Content is key

content.. content.. and more content.. that’s really most of the work I’m doing on the game right now. Since the amount of levels is close [..] read more
You tube it
Nearing the end

“The game is nearing completion” and that’s a very cool thing to say! Most of my time the last week orso has been about tweaking [..] read more
Growing pains

What a weird week. After having released the Heroes of Loot as a desktop beta version and part of my OneGameAMonth.com challenge. I got a [..] read more
Released as Heroes of loot!

I changed the name of my dungeon prototype to Heroes Of Loot, and just released it as part of the OneGameAMonth.com “jam”. It’s my March [..] read more
Infinite Dungeons

Take a look at that nice new title screen.. I’ve been hunting for names and altho this isn’t as catchy as some other names I [..] read more
Statistics and shit
I often get questions about “download statistics and income stuff”, and I never really give any answer because it feels strange to, basically, tell people [..] read more
Dancing with monsters
App store reality show
It’s interesting to see; In the past few weeks I’ve been reading negative stuff in my twitter stream from “indie” developers about not making any [..] read more
Special sauce

I’ve been busy with a lot of different things, so the Dungeon prototype (really need to find a name for this) hasn’t had much attention. [..] read more
Classes
Shining a light on it
More tinkering with the “Dungeon prototype” and this time including a little video (see up there). I’ve been changing the graphics slightly and adding more [..] read more
Bugtastic

A lot of delay on this project as I was busy with some more Gunslugs tinkering and working on a big update for that game [..] read more
Dungeon control part 2

The quest of creating my “gauntlet inspired” Dungeon game continues (see what I did there? planting marketing seeds!) I’ve been toying with various control schemes, [..] read more