Ending THE project
Finally, as in a huge FINALLY, I managed to wrap up work on Gunslugs. The project that has been taking by far the longest time [..] read more
Offering coffee
I read a lot of articles where game journalists/reviewers explain how game developers should handle the press and contact them. There are great tips in [..] read more
Gunslugs behind the scenes
If you have been following some of my development on Gunslugs, you’ll might have noticed that I started a long time ago and mentioned a [..] read more
Reusing it

I’ve been working on Gunslugs for months now, and although I did do a couple of small prototypes in between it really started to annoy [..] read more
Two player action
It’s about time people see the much talked about 2-player COOP mode .. so before I do any of my other tech-babbling, watch and enjoy: [..] read more
Where the Hell is it!

I’ve been getting questions from everyone asking “When is Gunslugs available!?” And the short answer is: when I’m done with it. So first let me [..] read more
Returning

I took some time away from development on Gunslugs (about a week) to get a fresh look on the game. There is a LOT of [..] read more
Multiplayer interaction and camera
As game developer there are times where you have to figure out stuff that you have never coded or figured out before. For me this [..] read more
Gunslugs co-op

After posting the above picture and mentioning “two player co-op” mode.. I got hit by questions about the “HOW!?” So let’s clear this up before [..] read more
Gunslugs vehicles and stuff

So the core of this blog is basically that screenshot up there.. That’s Sly Rocko (one of the Gunslugs) riding in “his” tank. So yeah, [..] read more
Gunslugs on HDTV (no OUYA used)
Just some fun, showing Gunslugs running on an HDTV while the OUYA is still at least 8 months away from being completed ;)
Gunslugs new gameplay movie
Progress is going rapidly the last few days. As you can see the new title-screen is implemented including the first bunch of selectable characters. The [..] read more
Gunslugs start screen

Just HAD to share this. This is my plan for the starting screen of Gunslugs. You start the game, see the Orangepixel splash, and then [..] read more
Gunslugs eye candy
Outlands becomes Gunslugs

Soooo, I was planning on making Project:Outlands part of the INC universe, but I kept running into some problems caused by this. The only way [..] read more
The trick of porting

I’ve just completed my “quest” on porting my latest game (Chrono&Cash) to HTML5 and actually in a shape that is fit for distributing and showing [..] read more
The middle road
There have been a bunch of articles posted lately talking about the failures of “indie development” and of course there was the release of “Indie [..] read more
Project Outlands: shaping the world
Changes, modifications, tweaks, hmm those are basically the same words.. well, it’s what I’ve been doing on this little project. The biggest update is probably [..] read more
Project Outlands: more and more
And another set of graphics is replaced! Yep, new backgrounds graphics all over, but pretty sure all the gameplay is still the same since last [..] read more
Project Outlands: bigger lands
I wasn’t pleased with the current gameplay, it was missing some “awesomeness” that I wanted from the start. I’m pretty sure the limited gameplay area [..] read more
Twitter API code
Project Outlands: preview video
The current prototype code in action:
Project Outlands: beacons

Tinkering more with the gameplay, and as mentioned before I just play the current code A LOT and like when you did when you were [..] read more
Project Outlands: movement

And we have a game! sort of.. the enemies are now dropping in, moving towards you, and jumping around to get to higher ground. It’s [..] read more
Project Outlands: graphics

I’ve been edrawing the background graphics a couple of times. Haven’t found the right style and content yet, it has to fit the characters without [..] read more
Project Outlands: enemies

Enemies are bouncing! I decided to first take care of the easy stuff, so right now the enemies drop in from above, land, look left [..] read more
Project Outlands: the player

I worked some more on the movement of the player, the speed of jumping, walking, etc. Pretty important to get these things right, because the [..] read more
Project Outlands: movement
Decided the best place to start was creating the player movement and background scroller. I cheated a bit here, cause I copied a large part [..] read more
Weekend project: Outlands

Very rainy and dark weekend, so better use my time to create something. I got an idea for a simple, over the top, action game [..] read more