Soul crushing work

Having just released 2 games in 2 weeks on Steam, I had to rant about the soul crushing work of getting your games not talked about. read more
Having just released 2 games in 2 weeks on Steam, I had to rant about the soul crushing work of getting your games not talked about. read more
If you’ve been following my ramblings on Twitter you probably already know that most of my time has been put into getting more games on [..] read more
A long to-do list was seriously shortened by a couple of productive weeks. Some major Steam game updates coming, a Chinese console, and more turns in Space Grunts read more
Some might have noticed I haven’t uploaded any new video or other information for a few weeks now. It first started because I had some weird [..] read more
Why are smaller developers not doing more with branding ? Branding is important, are you branding your games? let me know in the comments! read more
A week of maintenance; where do you draw the line on supporting older games, and how much work is involved in updating older content read more
How an unchanged screenshot of Gunslugs 2, causes the update to not be allowed due to violence, blood, and gore.. read more
This week the awesome marketing artwork was completed, so I took some time to update all the social media pages and the main Gunslugs landing [..] read more
This was the first mail I found in the support box of Orangepixel this morning: Besides EA, you guys are literally the worst game developers [..] read more
So people have been asking for a Heroes of Loot post-mortem, but I honestly haven’t felt right on writing one up for various reasons. So [..] read more