Turning a weekend project into a Game of the Day

A little weekend project, surprisingly turned into a fully playable and released game. Including a “Game of the Day” Apple feature. read more
A little weekend project, surprisingly turned into a fully playable and released game. Including a “Game of the Day” Apple feature. read more
A weekly Development-copy of Gunslugs: Rogue Tactics while it’s in development for the coming months. For $2+ Patreons! read more
This is a Patreon only update/post. I’m sharing exclusive content like free pixel-art, exclusive video’s,game postmortem posts, and more! You can subscribe to that content [..] read more
Ashworld got released on the Appstore last Wednesday, so we are now almost at the end of the Ashworld story! The game will launch on Android [..] read more
Gunslugs 3: Rogue Tactics is the title for my next game, or at least the working-title. The original Gunslugs (close to 4 years old?!) was [..] read more
As work on Ashworld is finally nearing completion, I’m slowly looking at ideas for the next game. Right now the most promising prototype and idea I have [..] read more
No open-world is complete, without inhabitants ! Even in such a post-apocalyptic world, there has to be some survivors and interesting people to make the [..] read more
In the first part I told you how I created the open-world of Ashworld. In this part I’ll explain how I link all the buildings, entities and missions into [..] read more
So, where do you begin creating a game-type which you never created before? The correct answer is probably: research.. But since I’m more a guy [..] read more
A little later than expected, but I finally managed to release the game into Early Access, yay! Originally planned for last week, but due to [..] read more
Business cap on… let’s go.. Ok, let’s talk about the release of this game people! It’s going to go smooth, be awesome, and make us rich! [..] read more
We.. are.. getting.. close! And as always my biggest problem now is: me! I have to set a date, work towards that, don’t tinker too [..] read more
Ashworld, oh Ashworld.. my nemesis! So where are we with this “little ol’ game”?.. glad you asked! Last week I planned out to use the whole week to [..] read more
Welcome to the Meganoid(2017) post-mortem, as promised a few weeks ago, this post-mortem goes into the details on the Meganoid figures and stats. Without context the [..] read more
I’ve been promising new video of Ashworld to a few people, so here’s seven minutes of the current build. Obviously there’s a lot of stuff that is [..] read more
A little less than a week to go, and this game goes live on all platforms (“all” as in: iOS, Android, Windows, Mac and Linux). So [..] read more
Releasing games often leaves room for experimentation. So I decided to check out the “Early Access” version of Google Play, and release Meganoid into it. Basically [..] read more
Can you smell it? It’s the smell of a game release nearing. It feels so long since I released my last game, but in fact it [..] read more
This is just a little teaser of the trailer I’ve been making this week. The full trailer is a little over a minute, and I’ll put it [..] read more
I’ve been hard at work on polishing the gameplay. There are now proper level-templates used for every world, so there is a real sense of progress [..] read more
Let’s not get into a fight: I’m not here to say what exactly a rogue-like is or isn’t.. but some elements of “rogue likes” should [..] read more
So another week with all my time put into the Meganoid reboot (still thinking about the name.. Meganoid reboot.. Meganoid 2017.. not sure yet). Right [..] read more
Surprise! and not just for you, also for me! Creating a new game in the Meganoid universe has been an itch for a while now. I [..] read more
We’re getting closer and closer! The last couple of weeks I’ve been tweaking a bunch of stuff to juice the game up a bit more. [..] read more
Another week of ups and downs on Ashworld, luckily ending in a great big up. I have a very strange rule that says: you should be [..] read more