Ashworld post-mortem

This is a Patreon only update/post. I’m sharing exclusive content like free pixel-art, exclusive video’s,game postmortem posts, and more! You can subscribe to that content [..] read more
This is a Patreon only update/post. I’m sharing exclusive content like free pixel-art, exclusive video’s,game postmortem posts, and more! You can subscribe to that content [..] read more
Ashworld got released on the Appstore last Wednesday, so we are now almost at the end of the Ashworld story! The game will launch on Android [..] read more
No open-world is complete, without inhabitants ! Even in such a post-apocalyptic world, there has to be some survivors and interesting people to make the [..] read more
In the first part I told you how I created the open-world of Ashworld. In this part I’ll explain how I link all the buildings, entities and missions into [..] read more
So, where do you begin creating a game-type which you never created before? The correct answer is probably: research.. But since I’m more a guy [..] read more
A little later than expected, but I finally managed to release the game into Early Access, yay! Originally planned for last week, but due to [..] read more
Business cap on… let’s go.. Ok, let’s talk about the release of this game people! It’s going to go smooth, be awesome, and make us rich! [..] read more
We.. are.. getting.. close! And as always my biggest problem now is: me! I have to set a date, work towards that, don’t tinker too [..] read more
Ashworld, oh Ashworld.. my nemesis! So where are we with this “little ol’ game”?.. glad you asked! Last week I planned out to use the whole week to [..] read more
I’ve been promising new video of Ashworld to a few people, so here’s seven minutes of the current build. Obviously there’s a lot of stuff that is [..] read more
We’re getting closer and closer! The last couple of weeks I’ve been tweaking a bunch of stuff to juice the game up a bit more. [..] read more
Another week of ups and downs on Ashworld, luckily ending in a great big up. I have a very strange rule that says: you should be [..] read more
There you go! I finally settled on a name for this project. I’ve been calling it “Ragelaw” for some time now, but people poked at me [..] read more
It’s taken a long time to get to this point, but it feels like Ragelaw is finally moving in the right direction. Still far from [..] read more
There are a lot of positive things to be said about creating games in a genre you don’t know or even like. Sadly there are also a [..] read more
After a nice little vacation during one of the hottest weeks in the Netherlands, I’m back on the job! The video up there shows the [..] read more
A lot of tinkering with the prototype, and it’s starting to pay off. This is slowly looking like a playable game, and there is enough [..] read more
For those who follow me on twitter, you’ve already seen the stuff I’ve been prototyping with the many GIF’s I’ve been spamming. It was a [..] read more