It’s called ASHWORLD

There you go! I finally settled on a name for this project. I’ve been calling it “Ragelaw” for some time now, but people poked at me [..] read more
There you go! I finally settled on a name for this project. I’ve been calling it “Ragelaw” for some time now, but people poked at me [..] read more
It’s taken a long time to get to this point, but it feels like Ragelaw is finally moving in the right direction. Still far from [..] read more
There are a lot of positive things to be said about creating games in a genre you don’t know or even like. Sadly there are also a [..] read more
After a nice little vacation during one of the hottest weeks in the Netherlands, I’m back on the job! The video up there shows the [..] read more
A lot of tinkering with the prototype, and it’s starting to pay off. This is slowly looking like a playable game, and there is enough [..] read more
For those who follow me on twitter, you’ve already seen the stuff I’ve been prototyping with the many GIF’s I’ve been spamming. It was a [..] read more
While I’m pushing version 1.1.0 of Heroes of Loot 2 to all the platforms, I figured it was about time to post something new up [..] read more
I think I wrote about this a couple of times with other game releases before, but at some point in game development everything (should) click [..] read more
I’ve been writing procedural level generators for a few years now, from the very simple levels in Gunslugs 1, flat ground area’s with platforms scattered above [..] read more
It’s live!!! Heroes of Loot 2 can now be downloaded on Steam Early Access. The next few weeks I’ll be looking at feedback, adding the [..] read more
The last few days I’ve been doing some thinking and made a tough decision towards the core gameplay of Heroes of Loot 2. Which is funny [..] read more
(This blog will talk randomly about various things, so I will also randomly place some cool Heroes of Loot 2 screenshots in it just to [..] read more
Where is all the time flying to? Is somebody stealing it? damn it! The first week of April gone with the wind.. This week I put [..] read more
I uploaded a new developer video this week. This time it’s just a pure gameplay video, showing 15 minutes of some random dungeons. Besides that [..] read more
April is coming! the game is not done! PANIC! … or don’t.. The last few weeks I had some “radio silence” as I was working on [..] read more
A much overdue developer video, most of the big changes are shown and mentioned in the video, but let’s get into some details. I’m now at [..] read more
No video update this time, since there is so much new code that the amount of bugs are pretty high and I’m not happy with [..] read more
In case you missed it, you can finally take Space Grunts on the move! The iOS (get it here) and Android version (get it here) was released [..] read more
The dungeon is getting crowded as we enter the 7th week of development. It’s been a productive week as I added monsters, hazards, an outdoor area, and [..] read more
Important stuff first: Heroes of Loot 2 is on Greenlight, and can use every Yes vote it get’s.. so please vote for it here: Heroes of [..] read more
Breezing through with the development of Heroes of Loot 2! There is still a lot of work to be done here, but it’s amazing how [..] read more
It’s Tuesday the 12th of January, so that means today Space Grunts will officially be released on Steam after a 4 month Early Access period. [..] read more
Happy new year everybody, and thanks for checking back here! We are now about a week before the release of Space Grunts, and I’m slightly nervous.. which [..] read more
Even tho the game uses procedurally generated levels, and I originally never used a level-editor, the game is now getting just that: A level editor! [..] read more
Some fast but cool additions to the game this week, the first are spikes! Pretty important as I already used them for two things and might [..] read more
I should start writing down all the stuff I do all week, because when I finally sit down to write these updates I usually draw a blank [..] read more
I’ve been working on a pushing mechanism this week, it’s a fairly simple challenge gameplay wise, but it breaks the action a bit and it’s a [..] read more
Congratulations people, we reached update 30 this week, with only 5 weeks left before we properly release the game. Exciting days for sure! With this [..] read more