Heroes in the snow

This week I added a lot of many details and things, so many that I don’t even know what is new and what isn’t so best watch [..] read more
This week I added a lot of many details and things, so many that I don’t even know what is new and what isn’t so best watch [..] read more
This week I’ve been mostly experimenting with the core gameplay, which is what makes a game fun. I changed how the non-controller characters now follow your movement, [..] read more
It’s always hard showing early stuff, but I just can’t help myself, I’m that excited about the code and graphics that I’ve been pumping into [..] read more
This week I mostly been prototyping various ideas, finding my mojo for the next game. I just pushed update 27 for Space Grunts, and there [..] read more
Since I started Orangepixel I had one very strict rule: keep creating games, and do it quickly. This has brought me to where I am now: [..] read more
It finally happened, one of my games just landed on a Nintendo console! Gunslugs 2 is now available from the 3DS eShop, so go download [..] read more
Most of the work on Space Grunts is now slowly, but surely, coming to an end. This means I have to start planning the next game, because [..] read more
Space Grunts is a fairly fast turn-based game, as you might have noticed when playing it, or seen it in the video’s. Every time you do [..] read more
It’s been a busy few weeks since the last update, I’ve been pushing updates twice a week adding a lot of new features to the game [..] read more
Finally! I just added the final boss to Space Grunts! I’m not revealing too much about it, altho as you can see above, and probably [..] read more
(Space Grunts pre-order 30% discount ends in a few weeks, get it now : www.spacegrunts.com) September is here! and the game isn’t done! Now that’s not [..] read more
Lots done the last few days, but let’s just enjoy 24 minutes of me actually playing the game! (minor spoilers, nothing you can’t figure out [..] read more
The beta has been available for about a week now, and feedback has been slowly dripping in. So far I’ve only had positive comments on [..] read more
Unlike many other developers, I like to work on my games without a lot of external feedback from others. At the start of Space Grunts I [..] read more
It’s live! well, the pre-order is live. Which was, strangely, a big decision to make: basically I’m asking you to buy a game that isn’t completed [..] read more
Some people asked me how I “faked” the nice lights you see in Space Grunts with LibGDX. I originally used a combination of Box2DLights and Box2D , [..] read more
Animations, parasites, secret area’s, music and art.. it’s all being worked on this week as we slowly but certainly move towards a playable game. read more
Last week was a hugely productive week, changing the looks of the game completely by adding a light system, adding a lot of stuff, and making big [..] read more
The above video is a 10+ minute video showing the gameplay in a random Space Grunts “run”. I removed the first few levels, since they [..] read more
Forgive the silly title, but I really just have some animated gifs to share! In between all the Steam releases I’m doing, giving support on [..] read more
A long to-do list was seriously shortened by a couple of productive weeks. Some major Steam game updates coming, a Chinese console, and more turns in Space Grunts read more
And we call it: Space Grunts! It’s now official, the turn-based game is no longer a prototype, and it’s also no longer a Heroes of Loot [..] read more
A summary of the state of the turn-based project, and the quest for finding a proper name for it! read more
The theory behind the level-generator I’m creating for my turn-based rogue-like adventure read more
The second “Creating a game” video is up! see how I animated rocket projectiles read more
I started a new video series on Youtube, showing some of the coding and graphical work on my new game. Check out part 1 read more
The iPhone version of Gunslugs 2 is still waiting for Approval from apple, but that doesn’t mean the whole world stops. So another update is slowly being pushed to all platforms. read more
As people try to convince me to do something “out of my comfort zone” I take the challenge, and start something different read more
I’m not done with Gunslugs 2 just yet! Today I released the first big update onto Steam, and the same update will come to all other platforms [..] read more