Space Grunts on the move!

In case you missed it, you can finally take Space Grunts on the move! The iOS (get it here) and Android version (get it here) was released [..] read more
In case you missed it, you can finally take Space Grunts on the move! The iOS (get it here) and Android version (get it here) was released [..] read more
It’s Tuesday the 12th of January, so that means today Space Grunts will officially be released on Steam after a 4 month Early Access period. [..] read more
Happy new year everybody, and thanks for checking back here! We are now about a week before the release of Space Grunts, and I’m slightly nervous.. which [..] read more
Even tho the game uses procedurally generated levels, and I originally never used a level-editor, the game is now getting just that: A level editor! [..] read more
Congratulations people, we reached update 30 this week, with only 5 weeks left before we properly release the game. Exciting days for sure! With this [..] read more
Since I started Orangepixel I had one very strict rule: keep creating games, and do it quickly. This has brought me to where I am now: [..] read more
Space Grunts is a fairly fast turn-based game, as you might have noticed when playing it, or seen it in the video’s. Every time you do [..] read more
It’s been a busy few weeks since the last update, I’ve been pushing updates twice a week adding a lot of new features to the game [..] read more
Finally! I just added the final boss to Space Grunts! I’m not revealing too much about it, altho as you can see above, and probably [..] read more
(Space Grunts pre-order 30% discount ends in a few weeks, get it now : www.spacegrunts.com) September is here! and the game isn’t done! Now that’s not [..] read more
Lots done the last few days, but let’s just enjoy 24 minutes of me actually playing the game! (minor spoilers, nothing you can’t figure out [..] read more
The beta has been available for about a week now, and feedback has been slowly dripping in. So far I’ve only had positive comments on [..] read more
Unlike many other developers, I like to work on my games without a lot of external feedback from others. At the start of Space Grunts I [..] read more
It’s live! well, the pre-order is live. Which was, strangely, a big decision to make: basically I’m asking you to buy a game that isn’t completed [..] read more
Some people asked me how I “faked” the nice lights you see in Space Grunts with LibGDX. I originally used a combination of Box2DLights and Box2D , [..] read more
Animations, parasites, secret area’s, music and art.. it’s all being worked on this week as we slowly but certainly move towards a playable game. read more
Last week was a hugely productive week, changing the looks of the game completely by adding a light system, adding a lot of stuff, and making big [..] read more
The above video is a 10+ minute video showing the gameplay in a random Space Grunts “run”. I removed the first few levels, since they [..] read more
Forgive the silly title, but I really just have some animated gifs to share! In between all the Steam releases I’m doing, giving support on [..] read more
A long to-do list was seriously shortened by a couple of productive weeks. Some major Steam game updates coming, a Chinese console, and more turns in Space Grunts read more
And we call it: Space Grunts! It’s now official, the turn-based game is no longer a prototype, and it’s also no longer a Heroes of Loot [..] read more
A summary of the state of the turn-based project, and the quest for finding a proper name for it! read more
The theory behind the level-generator I’m creating for my turn-based rogue-like adventure read more
The second “Creating a game” video is up! see how I animated rocket projectiles read more
I started a new video series on Youtube, showing some of the coding and graphical work on my new game. Check out part 1 read more
As people try to convince me to do something “out of my comfort zone” I take the challenge, and start something different read more