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4 Comments

Ludum Dare 23 gems

  By orangepascal • April 23, 2012 - 7:16 pm Blog, Codetech

I’ve been trying out a lot of the awesome and less awesome games submitted to Ludum Dare 23’s 48 hour compo and it might be [..] read more

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Ludum Dare 23: Predicament

  By orangepascal • April 22, 2012 - 2:46 pm Blog, Codetech

Well I just finished my first ever LudumDare game. I decided on using HTML5 as the target because it’s so very easy to dive into, [..] read more

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Attempting full controller support

  By orangepascal • March 15, 2012 - 3:10 pm Blog, Codetech

The openness of Android is beautiful, but it also means supporting many things can be a pain. One of those problems can be the controls [..] read more

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Faking water II

  By orangepascal • February 18, 2012 - 2:01 pm Blog, Codetech

The water technique I described in the last post worked great, but it came with flaws. One such flaw was having explosions or other light [..] read more

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Faking water

  By orangepascal • February 9, 2012 - 9:46 pm Blog, Codetech

I wanted to add some sort of water area’s to the cave generation, and I used some simple trickery to come up with a very [..] read more

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Shaping a world

  By orangepascal • February 9, 2012 - 9:36 pm Blog, Codetech

The last few weeks I’ve been working on a side project with the idea of creating an “exploration” game. The base of the game is [..] read more

5 Comments

Android canvas and gamecode tricks

  By orangepascal • January 26, 2012 - 3:39 pm Blog, Codetech

After my OpenGL adventures people wondered how I managed to have my games run so well on Android Canvas all this time. So here are [..] read more

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OpenGL framework

  By orangepascal • January 24, 2012 - 10:55 pm Blog, Codetech

I decided to get the, semi-working, Android OpenGL framework online for people to look at, play with, learn from, or avoid at all cost. The [..] read more

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Android and OpenGL

  By orangepascal • January 23, 2012 - 9:30 pm Blog, Codetech

The last couple of days I’ve been digging myself into OpenGL development. So far I build all my games using the Android Canvas, but I [..] read more

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About

Orangepixel (@orangepixel) is a Dutch one-man game developer comprised of Pascal Bestebroer, with help from Aline on social-media and support, and freelancers like musician Gavin Harrison (@GHarrisonSounds), artwork artist Scott Tykoski (@ScottTykoski) and others.

Creating games since 2004

Contact "us"

Got something you want us to know about? then contact us! Using twitter.com/orangepixel, Facebook.com/orangepixel, or plain old mail info@orangepixel.net

Our policy on video's / let's play stuff (in short: go ahead)


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