What about that SECRET GAME I’m working on

Look, it’s a written update! How old-school of me! I figured it was time to do a little blog post after all this time, altho [..] read more
Look, it’s a written update! How old-school of me! I figured it was time to do a little blog post after all this time, altho [..] read more
Explaining the whole thinking behind the “behind the scenes” videos I’ve been creating instead of typing lovely blog posts like this. read more
Ashworld got released on the Appstore last Wednesday, so we are now almost at the end of the Ashworld story! The game will launch on Android [..] read more
Gunslugs 3: Rogue Tactics is the title for my next game, or at least the working-title. The original Gunslugs (close to 4 years old?!) was [..] read more
Possibly, maybe, hopefully? some of you might have noticed I haven’t been showing much code, graphics or general new stuff in months. There have been reasons [..] read more
As work on Ashworld is finally nearing completion, I’m slowly looking at ideas for the next game. Right now the most promising prototype and idea I have [..] read more
No open-world is complete, without inhabitants ! Even in such a post-apocalyptic world, there has to be some survivors and interesting people to make the [..] read more
In recent weeks I’ve been seeing different developers making business decisions that didn’t make any sense to me. This post is mostly aimed at the starting developer. [..] read more
In the first part I told you how I created the open-world of Ashworld. In this part I’ll explain how I link all the buildings, entities and missions into [..] read more
So, where do you begin creating a game-type which you never created before? The correct answer is probably: research.. But since I’m more a guy [..] read more
A little later than expected, but I finally managed to release the game into Early Access, yay! Originally planned for last week, but due to [..] read more
Business cap on… let’s go.. Ok, let’s talk about the release of this game people! It’s going to go smooth, be awesome, and make us rich! [..] read more
We.. are.. getting.. close! And as always my biggest problem now is: me! I have to set a date, work towards that, don’t tinker too [..] read more
Ashworld, oh Ashworld.. my nemesis! So where are we with this “little ol’ game”?.. glad you asked! Last week I planned out to use the whole week to [..] read more
Welcome to the Meganoid(2017) post-mortem, as promised a few weeks ago, this post-mortem goes into the details on the Meganoid figures and stats. Without context the [..] read more
I’ve been promising new video of Ashworld to a few people, so here’s seven minutes of the current build. Obviously there’s a lot of stuff that is [..] read more
To get some extra funding on my bigger project, I decided to ignore services like Kickstarter, and in all my foolishness, I instead created another game: on a very tight budget. Find out how that worked out. read more
Let me get on this high horse for a minute as I write this new entry in the weekly indie-business posts. I’m from a generation that [..] read more
A little less than a week to go, and this game goes live on all platforms (“all” as in: iOS, Android, Windows, Mac and Linux). So [..] read more
Last Saturday I called out for some ideas to write about in these, now weekly, indie-business blog posts. And my fellow indie dev Byron / Xiotex opted [..] read more
Releasing games often leaves room for experimentation. So I decided to check out the “Early Access” version of Google Play, and release Meganoid into it. Basically [..] read more
When I started Orangepixel (waaaaay back in 2004) I did so on a very small budget. I think it was close to €100, which were the [..] read more
Can you smell it? It’s the smell of a game release nearing. It feels so long since I released my last game, but in fact it [..] read more
I follow various developers on social media, from big guys to small guys, famous guys to unknown awesome talented guys.. and some of them even follow [..] read more