Skip to content
  • Home
  • Games
  • Join
  • Blog
  • Discord
  • PATREON
No comments

What about that SECRET GAME I’m working on

  By orangepascal • February 21, 2018 - 1:53 pm Blog, Business

Look, it’s a written update! How old-school of me! I figured it was time to do a little blog post after all this time, altho [..] read more

No comments

revealing the SECRET GAME

Video

  By orangepascal • February 19, 2018 - 2:30 pm Blog, youtube

No comments

the ORIGINS story of GUNSLUGS 1

Video

  By orangepascal • February 10, 2018 - 3:30 pm Blog, youtube

No comments

There is a DINOSAUW in ASHWORLD?!

Video

  By orangepascal • February 2, 2018 - 8:31 am Blog, youtube

10 Comments

Why this dev is doing vids

  By orangepascal • January 29, 2018 - 3:45 pm Blog, Business

Explaining the whole thinking behind the “behind the scenes” videos I’ve been creating instead of typing lovely blog posts like this. read more

4 Comments

A pencil sketch turns into ANIMATED PIXELART

Video

  By orangepascal • January 25, 2018 - 8:58 am Blog, Gunslugs3, youtube

2 Comments

What am I WORKING ON!?

Video

  By orangepascal • January 17, 2018 - 6:45 pm Blog, Gunslugs3, youtube

 

No comments

Final test on NVIDIA’S SHIELD TV

Video

  By orangepascal • January 4, 2018 - 6:24 pm Ashworld, Blog, youtube

No comments

Ashworld: the story wrap up

  By orangepascal • December 8, 2017 - 9:18 am Ashworld, Blog

Ashworld got released on the Appstore last Wednesday, so we are now almost at the end of the Ashworld story! The game will launch on Android [..] read more

4 Comments

Gunslugs 3: Rogue Tactics

  By orangepascal • November 22, 2017 - 12:44 pm Blog, Gunslugs3

Gunslugs 3: Rogue Tactics is the title for my next game, or at least the working-title. The original Gunslugs (close to 4 years old?!) was [..] read more

14 Comments

The long silence

  By orangepascal • November 15, 2017 - 1:15 pm Blog, Business

Possibly, maybe, hopefully? some of you might have noticed I haven’t been showing much code, graphics or general new stuff in months. There have been reasons [..] read more

11 Comments

Let’s explore!

  By orangepascal • August 17, 2017 - 11:09 am Blog, Exploration

As work on Ashworld is finally nearing completion, I’m slowly looking at ideas for the next game. Right now the most promising prototype and idea I have [..] read more

No comments

Ashworld Tech: Creating an open-world part 3

  By orangepascal • August 15, 2017 - 6:00 pm Ashworld, Blog, Codetech

No open-world is complete, without inhabitants !  Even in such a post-apocalyptic world, there has to be some survivors and interesting people to make the [..] read more

5 Comments

Stop being a stupid indie-gamedeveloper

  By orangepascal • August 9, 2017 - 9:17 am Blog, Business

In recent weeks I’ve been seeing different developers making business decisions that didn’t make any sense to me. This post is mostly aimed at the starting developer. [..] read more

No comments

Ashworld Tech: Creating an open-world part 2

  By orangepascal • August 8, 2017 - 4:12 pm Ashworld, Blog, Codetech

In the first part I told you how I created the open-world of Ashworld. In this part I’ll explain how I link all the buildings, entities and missions into [..] read more

No comments

Ashworld Tech: Creating an open-world part 1

  By orangepascal • August 1, 2017 - 11:57 am Ashworld, Blog, Codetech

So, where do you begin creating a game-type which you never created before? The correct answer is probably: research.. But since I’m more a guy [..] read more

3 Comments

Ashworld, Early Access now available

  By orangepascal • July 11, 2017 - 2:00 pm Ashworld, Blog

A little later than expected, but I finally managed to release the game into Early Access, yay! Originally planned for last week, but due to [..] read more

10 Comments

Talking about the release

  By orangepascal • June 2, 2017 - 1:26 pm Ashworld, Blog

Business cap on… let’s go.. Ok, let’s talk about the release of this game people! It’s going to go smooth, be awesome, and make us rich! [..] read more

2 Comments

It’s all about the decor!

  By orangepascal • May 26, 2017 - 11:23 am Ashworld, Blog

We.. are.. getting.. close!  And as always my biggest problem now is: me!  I have to set a date, work towards that, don’t tinker too [..] read more

6 Comments

Crashing cars left and right

  By orangepascal • May 10, 2017 - 12:22 pm Ashworld, Blog

Ashworld, oh Ashworld.. my nemesis! So where are we with this “little ol’ game”?.. glad you asked! Last week I planned out to use the whole week to [..] read more

22 Comments

Post mortem on Meganoid 2017

  By orangepascal • April 20, 2017 - 10:48 am Blog, Business, Meganoid

Welcome to the Meganoid(2017) post-mortem, as promised a few weeks ago, this post-mortem goes into the details on the Meganoid figures and stats. Without context the [..] read more

4 Comments

Video of latest Ashworld build

  By orangepascal • April 15, 2017 - 12:11 pm Ashworld, Blog

I’ve been promising new video of Ashworld to a few people, so here’s seven minutes of the current build. Obviously there’s a lot of stuff that is [..] read more

16 Comments

One developer and two months: avoiding Kickstarter by creating and selling a smaller game

  By orangepascal • March 30, 2017 - 9:14 am Blog, Business

To get some extra funding on my bigger project, I decided to ignore services like Kickstarter, and in all my foolishness, I instead created another game: on a very tight budget. Find out how that worked out. read more

1 Comment

Learn to create games, before you worry about selling games

  By orangepascal • March 29, 2017 - 4:34 pm Blog, Business

Let me get on this high horse for a minute as I write this new entry in the weekly indie-business posts. I’m from a generation that [..] read more

2 Comments

Meganoid releases next week, what’s left?

  By orangepascal • March 24, 2017 - 1:42 pm Blog, Meganoid

A little less than a week to go, and this game goes live on all platforms (“all” as in: iOS, Android, Windows, Mac and Linux). So [..] read more

No comments

Finding, and respecting your games’ audience

  By orangepascal • March 22, 2017 - 3:05 pm Blog, Business

Last Saturday I called out for some ideas to write about in these, now weekly, indie-business blog posts. And my fellow indie dev Byron / Xiotex opted [..] read more

15 Comments

Meganoid now in Google Play Early Access

  By orangepascal • March 17, 2017 - 3:04 pm Blog, Meganoid

Releasing games often leaves room for experimentation. So I decided to check out the “Early Access” version of Google Play, and release Meganoid into it. Basically [..] read more

3 Comments

The indie developers best friends: free tools

  By orangepascal • March 15, 2017 - 3:46 pm Blog, Business

When I started Orangepixel (waaaaay back in 2004) I did so on a very small budget. I think it was close to €100, which were the [..] read more

2 Comments

Achieving the implementation of the Meganoid achievements

  By orangepascal • March 10, 2017 - 11:23 am Blog, Meganoid

Can you smell it? It’s the smell of a game release nearing. It feels so long since I released my last game, but in fact it [..] read more

8 Comments

Which is better:releasing on PC or Mobile

  By orangepascal • March 8, 2017 - 3:34 pm Blog, Business

I follow various developers on social media, from big guys to small guys, famous guys to unknown awesome talented guys.. and some of them even follow [..] read more

‹12345›»
  • Become a Patron!
  • D D D D
  • Categories

    • Behind The Scenes (61)
      • Patreon (12)
      • youtube (48)
    • Blog (279)
    • Business (41)
    • Codetech (88)
    • MakingOf (117)
      • Ashworld (20)
      • Exploration (1)
      • Groundskeeper2 (5)
      • Gunslugs 2 (24)
      • Gunslugs3 (5)
      • Heroes of Loot (1)
      • Heroes Of Loot 2 (23)
      • Meganoid (10)
      • SirQuestionnaire (1)
      • Space grunts (27)
About

Orangepixel (@orangepixel) is a Dutch one-man game developer comprised of Pascal Bestebroer, with help from Aline on social-media and support, and freelancers like musician Gavin Harrison (@GHarrisonSounds), artwork artist Scott Tykoski (@ScottTykoski) and others.

Creating games since 2004

Contact "us"

Got something you want us to know about? then contact us! Using twitter.com/orangepixel, Facebook.com/orangepixel, or plain old mail info@orangepixel.net

Our policy on video's / let's play stuff (in short: go ahead)


PressKit()

Powered by Parabola & WordPress.
AIM Twitter Facebook YouTube Instagram