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2 Comments

Creating the Meganoid trailer, and working toward release

  By orangepascal • March 3, 2017 - 9:54 am Blog, Meganoid

This is just a little teaser of the trailer I’ve been making this week. The full trailer is a little over a minute, and I’ll put it [..] read more

2 Comments

You’re not at GDC, and that’s okay

  By orangepascal • March 1, 2017 - 3:32 pm Blog, Business

This week it’s GDC week, the “largest professional game developers conference” where the industry comes together to talk about games, games and games. I’m sure [..] read more

2 Comments

Squeezing out the final polish on Meganoid

  By orangepascal • February 24, 2017 - 3:13 pm Blog, Meganoid

I’ve been hard at work on polishing the gameplay. There are now proper level-templates used for every world, so there is a real sense of progress [..] read more

3 Comments

How to complete and release that damn game

  By orangepascal • February 22, 2017 - 3:45 pm Blog, Business

In the feedback I got on the first part of this series, a few people asked me to do a blog on how I pick, [..] read more

4 Comments

Twitch: Pixels and code for a stargate !

  By orangepascal • February 21, 2017 - 2:30 pm Behind The Scenes, Blog, Meganoid

I booted up the old Twitch.tv channel again this week, doing some game-testing and pixel-pushing. For more live streaming visit the channel here:  Twitch.tv/orangepascal

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All games should be roguelike-likes-lite-games!

  By orangepascal • February 17, 2017 - 3:12 pm Blog, Meganoid

Let’s not get into a fight: I’m not here to say what exactly a rogue-like is or isn’t.. but some elements of “rogue likes” should [..] read more

3 Comments

How to fill your days as full time indie

  By orangepascal • February 15, 2017 - 7:30 am Blog, Business

This is the first one of a series of articles I plan on posting about “the other side” of game development. Not just the “technical [..] read more

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Meganoid is alive

  By orangepascal • February 3, 2017 - 9:21 am Blog, Meganoid

So another week with all my time put into the Meganoid reboot (still thinking about the name.. Meganoid reboot.. Meganoid 2017.. not sure yet). Right [..] read more

6 Comments

Meganoid returns

  By orangepascal • January 24, 2017 - 9:31 am Blog, Meganoid

Surprise! and not just for you, also for me!   Creating a new game in the Meganoid universe has been an itch for a while now. I [..] read more

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Teaser trailer

  By orangepascal • January 18, 2017 - 9:42 am Ashworld, Blog

We’re getting closer and closer!  The last couple of weeks I’ve been tweaking a bunch of stuff to juice the game up a bit more. [..] read more

2 Comments

The final weeks

  By orangepascal • January 6, 2017 - 2:58 pm Ashworld, Blog

Another week of ups and downs on Ashworld, luckily ending in a great big up. I have a very strange rule that says: you should be [..] read more

3 Comments

2016

  By orangepascal • December 22, 2016 - 2:59 pm Blog, Business

We’re nearing the end of 2016, so it’s a nice time to make a little review of the year from the Orangepixel perspective. Games of 2016 First thing: [..] read more

6 Comments

It’s called ASHWORLD

  By orangepascal • December 16, 2016 - 9:05 am Ashworld, Blog

There you go! I finally settled on a name for this project.  I’ve been calling it “Ragelaw” for some time now, but people poked at me [..] read more

1 Comment

Overdue status update

  By orangepascal • November 25, 2016 - 9:31 am Ashworld, Blog

  Missions, missions and more missions… and how was your day? I seriously learned a lot during the development on this game, tackling the mission [..] read more

5 Comments

Breezing through the project

  By orangepascal • October 29, 2016 - 12:50 pm Ashworld, Blog

It’s taken a long time to get to this point, but it feels like Ragelaw is finally moving in the right direction. Still far from [..] read more

2 Comments

Head meet desk

  By orangepascal • October 12, 2016 - 1:15 pm Ashworld, Blog

There are a lot of positive things to be said about creating games in a genre you don’t know or even like. Sadly there are also a [..] read more

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Vacation and back!

  By orangepascal • September 14, 2016 - 11:41 am Ashworld, Blog

After a nice little vacation during one of the hottest weeks in the Netherlands, I’m back on the job! The video up there shows the [..] read more

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Gunslugs HTML5 opensourced

  By orangepascal • August 19, 2016 - 1:10 pm Blog, Codetech

I decided to put up another free source-code over on the Orangepixel Bitbucket, this time not a simple half-baked Jam game, but a full commercial game: [..] read more

2 Comments

Four minutes of gameplay

  By orangepascal • August 6, 2016 - 12:22 pm Ashworld, Blog

A lot of tinkering with the prototype, and it’s starting to pay off. This is slowly looking like a playable game, and there is enough [..] read more

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Mad Max prototype

  By orangepascal • July 27, 2016 - 6:49 pm Ashworld, Blog

For those who follow me on twitter, you’ve already seen the stuff I’ve been prototyping with the many GIF’s I’ve been spamming. It was a [..] read more

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Metroidvania anyone?

  By orangepascal • July 6, 2016 - 12:01 pm Blog, Codetech

Hey there! So after the Heroes of Loot 2 release and me pushing a bunch of updates, I’ve also taken some time off and just [..] read more

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Samsung freezin’ Audio problems

  By orangepascal • June 21, 2016 - 8:48 am Blog, Codetech

Samsung, you suck. Let me explain that! For my last two games, Space Grunts and Heroes of Loot 2, I developed the game as much for [..] read more

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Launch buttons

  By orangepascal • June 17, 2016 - 11:31 am Blog, Business, Heroes Of Loot 2

While I’m pushing version 1.1.0 of Heroes of Loot 2 to all the platforms, I figured it was about time to post something new up [..] read more

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Ending the weeks of balancing

  By orangepascal • May 31, 2016 - 8:50 am Blog, Heroes Of Loot 2

I think I wrote about this a couple of times with other game releases before, but at some point in game development everything (should) click [..] read more

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Procedural adventures in Heroes of Loot 2

  By orangepascal • May 17, 2016 - 1:22 pm Blog, Codetech, Heroes Of Loot 2

I’ve been writing procedural level generators for a few years now, from the very simple levels in Gunslugs 1, flat ground area’s with platforms scattered above [..] read more

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Heroes of Loot 2 is LIVE (Early Access)

  By orangepascal • May 13, 2016 - 5:58 pm Blog, Heroes Of Loot 2

It’s live!!! Heroes of Loot 2 can now be downloaded on Steam Early Access.  The next few weeks I’ll be looking at feedback, adding the [..] read more

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Design decisions

  By orangepascal • May 9, 2016 - 9:27 pm Blog, Heroes Of Loot 2

The last few days I’ve been doing some thinking and made a tough decision towards the core gameplay of Heroes of Loot 2. Which is funny [..] read more

2 Comments

Almost ready to ask for your money

  By orangepascal • April 21, 2016 - 3:23 pm Blog, Business, Heroes Of Loot 2

(This blog will talk randomly about various things, so I will also randomly place some cool Heroes of Loot 2 screenshots in it just to [..] read more

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Mainly Making Marketing Materials

  By orangepascal • April 7, 2016 - 1:36 pm Blog, Heroes Of Loot 2

Where is all the time flying to? Is somebody stealing it? damn it!  The first week of April gone with the wind.. This week I put [..] read more

2 Comments

Gameplay and Twitch Streaming

  By orangepascal • March 26, 2016 - 11:40 am Blog, Heroes Of Loot 2

I uploaded a new developer video this week. This time it’s just a pure gameplay video, showing 15 minutes of some random dungeons. Besides that [..] read more

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About

Orangepixel (@orangepixel) is a Dutch one-man game developer comprised of Pascal Bestebroer, with help from Aline on social-media and support, and freelancers like musician Gavin Harrison (@GHarrisonSounds), artwork artist Scott Tykoski (@ScottTykoski) and others.

Creating games since 2004

Contact "us"

Got something you want us to know about? then contact us! Using twitter.com/orangepixel, Facebook.com/orangepixel, or plain old mail info@orangepixel.net

Our policy on video's / let's play stuff (in short: go ahead)


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