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8 Comments

April is coming

  By orangepascal • March 18, 2016 - 12:49 pm Blog, Business, Heroes Of Loot 2

April is coming! the game is not done! PANIC!  … or don’t.. The last few weeks I had some “radio silence” as I was working on [..] read more

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Fire farts, crooked walls, and teleporters

  By orangepascal • February 25, 2016 - 12:03 pm Blog, Heroes Of Loot 2

A much overdue developer video, most of the big changes are shown and mentioned in the video, but let’s get into some details. I’m now at [..] read more

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Getting down and dirty with the code

  By orangepascal • February 19, 2016 - 1:31 pm Blog, Heroes Of Loot 2

No video update this time, since there is so much new code that the amount of bugs are pretty high and I’m not happy with [..] read more

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Space Grunts on the move!

  By orangepascal • February 8, 2016 - 1:41 pm Blog, Space grunts

In case you missed it, you can finally take Space Grunts on the move! The iOS (get it here) and Android version (get it here) was released [..] read more

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Cyclops, dark woods, and sharp things

  By orangepascal • January 28, 2016 - 3:07 pm Blog, Heroes Of Loot 2

The dungeon is getting crowded as we enter the 7th week of development. It’s been a productive week as I added monsters, hazards, an outdoor area, and [..] read more

2 Comments

Shine that floor!

  By orangepascal • January 21, 2016 - 1:42 pm Blog, Heroes Of Loot 2

Important stuff first: Heroes of Loot 2 is on Greenlight, and can use every Yes vote it get’s.. so please vote for it here: Heroes of [..] read more

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Heroes Of Loot week 5 video

  By orangepascal • January 16, 2016 - 3:39 pm Blog, Heroes Of Loot 2

Eight minutes of looting, questing, slashing, and hacking!

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Spikes, quests and rats!

  By orangepascal • January 15, 2016 - 12:40 pm Blog, Heroes Of Loot 2

Breezing through with the development of Heroes of Loot 2! There is still a lot of work to be done here, but it’s amazing how [..] read more

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Space Grunts release day

  By orangepascal • January 12, 2016 - 9:23 am Blog, Space grunts

It’s Tuesday the 12th of January, so that means today Space Grunts will officially be released on Steam after a 4 month Early Access period. [..] read more

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One week left until release

  By orangepascal • January 4, 2016 - 1:07 pm Blog, Space grunts

Happy new year everybody, and thanks for checking back here! We are now about a week before the release of Space Grunts, and I’m slightly nervous.. which [..] read more

2 Comments

Building a level builder

  By orangepascal • December 29, 2015 - 10:53 am Blog, Space grunts

Even tho the game uses procedurally generated levels, and I originally never used a level-editor, the game is now getting just that: A level editor! [..] read more

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Quests and spikes

  By orangepascal • December 24, 2015 - 3:50 pm Blog, Heroes Of Loot 2

Some fast but cool additions to the game this week, the first are spikes! Pretty important as I already used them for two things and might [..] read more

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Let’s end this

  By orangepascal • December 22, 2015 - 10:15 am Blog, Business

The end is here! Well, the end of the year at least, so even tho I still want to do a lot of work, these days [..] read more

1 Comment

Let’s jam!

  By orangepascal • December 21, 2015 - 8:28 am Blog, Codetech

This weekend the libGDXJam started, which runs for about 4 weeks until January 18th, and I figured that would be enough time for me to be able [..] read more

2 Comments

Select your character

  By orangepascal • December 18, 2015 - 1:33 pm Blog, Heroes Of Loot 2

I should start writing down all the stuff I do all week, because when I finally sit down to write these updates I usually draw a blank [..] read more

3 Comments

Pushing it around

  By orangepascal • December 11, 2015 - 2:30 pm Blog, Heroes Of Loot 2

I’ve been working on a pushing mechanism this week, it’s a fairly simple challenge gameplay wise, but it breaks the action a bit and it’s a [..] read more

2 Comments

A worm on my back!

  By orangepascal • December 9, 2015 - 10:46 am Blog, Space grunts

Congratulations people, we reached update 30 this week, with only 5 weeks left before we properly release the game. Exciting days for sure! With this [..] read more

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Heroes in the snow

  By orangepascal • December 4, 2015 - 3:46 pm Blog, Heroes Of Loot 2

This week I added a lot of many details and things, so many that I don’t even know what is new and what isn’t so best watch [..] read more

1 Comment

About PC and Mobile and revenue and stuff

  By orangepascal • November 30, 2015 - 2:31 pm Blog, Business

When I started as an “indie” developer my target was mobile games. Mostly because I could download the tools for free, try the games for free, [..] read more

3 Comments

Experimenting with the gameplay

  By orangepascal • November 27, 2015 - 12:28 pm Blog, Heroes Of Loot 2

This week I’ve been mostly experimenting with the core gameplay, which is what makes a game fun. I changed how the non-controller characters now follow your movement, [..] read more

15 Comments

Quick look at Heroes of Loot 2

  By orangepascal • November 20, 2015 - 3:34 pm Blog, Heroes Of Loot 2

It’s always hard showing early stuff, but I just can’t help myself, I’m that excited about the code and graphics that I’ve been pumping into [..] read more

4 Comments

Finding the mojo

  By orangepascal • November 18, 2015 - 3:00 pm Blog, Heroes Of Loot 2

This week I mostly been prototyping various ideas, finding my mojo for the next game. I just pushed update 27 for Space Grunts, and there [..] read more

2 Comments

Sheer brilliance, or mad feature-creep becoming my downfall

  By orangepascal • November 3, 2015 - 1:38 pm Blog, Business, Space grunts

Since I started Orangepixel I had one very strict rule: keep creating games, and do it quickly. This has brought me to where I am now: [..] read more

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Gunslugs 2 hits 3DS

  By orangepascal • October 24, 2015 - 2:36 pm Blog, Business, Gunslugs 2

It finally happened, one of my games just landed on a Nintendo console! Gunslugs 2 is now available from the 3DS eShop, so go download [..] read more

1 Comment

The four phases of game development

  By orangepascal • October 20, 2015 - 11:34 am Blog, Business

The four phases of game development Since February this year (2015) I’ve been working on my next game, that’s 8 months with a release date [..] read more

3 Comments

The heroes return for loot

  By orangepascal • October 16, 2015 - 1:58 pm Blog, Heroes Of Loot 2

Most of the work on Space Grunts is now slowly, but surely, coming to an end. This means I have to start planning the next game, because [..] read more

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Keeping up the pace

  By orangepascal • October 2, 2015 - 8:49 am Blog, Space grunts

Space Grunts is a fairly fast turn-based game, as you might have noticed when playing it, or seen it in the video’s. Every time you do [..] read more

2 Comments

The 8-month mark

  By orangepascal • September 25, 2015 - 10:02 am Blog, Space grunts

It’s been a busy few weeks since the last update, I’ve been pushing updates twice a week adding a lot of new features to the game [..] read more

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Wrapping up for Early Access

  By orangepascal • September 11, 2015 - 11:14 am Blog, Space grunts

Finally! I just added the final boss to Space Grunts!  I’m not revealing too much about it, altho as you can see above, and probably [..] read more

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Going Early Access

  By orangepascal • September 4, 2015 - 12:45 pm Blog, Business, Space grunts

(Space Grunts pre-order 30% discount ends in a few weeks, get it now : www.spacegrunts.com) September is here! and the game isn’t done! Now that’s not [..] read more

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About

Orangepixel (@orangepixel) is a Dutch one-man game developer comprised of Pascal Bestebroer, with help from Aline on social-media and support, and freelancers like musician Gavin Harrison (@GHarrisonSounds), artwork artist Scott Tykoski (@ScottTykoski) and others.

Creating games since 2004

Contact "us"

Got something you want us to know about? then contact us! Using twitter.com/orangepixel, Facebook.com/orangepixel, or plain old mail info@orangepixel.net

Our policy on video's / let's play stuff (in short: go ahead)


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