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2015 adventure begins..

  By orangepascal • January 2, 2015 - 9:11 am Blog, Business
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Prototyping: minizo…wait..what?

  By orangepascal • December 30, 2014 - 6:51 pm Blog, Codetech

Ah yes, the prototyping stage, where a game can look like a jetpack, alien planet, fly and survive type game on one day… and like a [..] read more

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This marketing shit is important yo!

  By orangepascal • December 19, 2014 - 1:34 pm Blog, Gunslugs 2

This is probably one of the last Gunslugs 2 posts, so enjoy it.  Most of my time is now put into marketing and readying “store [..] read more

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Prototyping: Minizoid

  By orangepascal • December 12, 2014 - 12:44 pm Blog, Codetech

If you have been following me on Twitter you’ll know I’ve been working on some prototyping this week. With Gunslugs 2 just waiting for some [..] read more

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just this

  By orangepascal • December 5, 2014 - 2:07 pm Blog, Gunslugs 2
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The countdown

  By orangepascal • December 4, 2014 - 6:08 pm Blog, Gunslugs 2

It’s been an interesting couple of weeks!  Basically Gunslugs 2 is feature completed since early last week, and I started porting the code over to [..] read more

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Fighting the final boss

  By orangepascal • November 17, 2014 - 10:33 am Blog, Gunslugs 2

Note: Vote for Gunslugs 2 on Greenlight If all goes to plan, I should be wrapping up the work on Gunslugs 2 this week.  The only [..] read more

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Oh my god, it’s almost done!

  By orangepascal • November 7, 2014 - 9:46 pm Blog, Gunslugs 2

So this coming Tuesday (11th) marks the 6th month of development on Gunslugs 2. At times it feels longer, so I’m actually surprised it has been [..] read more

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Gunslugs 2 demo now available

  By orangepascal • November 1, 2014 - 12:28 pm Blog, Gunslugs 2

It’s here! A playable demo of Gunslugs 2 for PC,Mac and Linux:  www.gunslugs.com There are still some rough edges in the game, but it should give a [..] read more

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Gunslugs 2 going to Avalon

  By orangepascal • October 28, 2014 - 1:29 pm Blog, Gunslugs 2

Up there is a new little trailer I’ve put together showing most of the stuff that have been added since the last trailer and video’s. [..] read more

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Marketing material and new worlds

  By orangepascal • October 11, 2014 - 8:46 am Blog, Business, Gunslugs 2

  This week the awesome marketing artwork was completed, so I took some time to update all the social media pages and the main Gunslugs landing [..] read more

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Crossing the t’s

  By orangepascal • September 27, 2014 - 11:54 am Blog, Gunslugs 2

  So after spending a week mostly campaigning for Gunslugs 2 on Steam Greenlight, I also managed to have a week full of coding and drawing.  Note: [..] read more

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Gunslugs 2 are gunning for Greenlight

  By orangepascal • September 16, 2014 - 7:48 am Blog, Gunslugs 2

This weekend I dabbled with Screenflow and started creating the teaser trailer you see above. It’s my first self-made trailer, and I’m pretty pleased with [..] read more

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Heroes of Loot turns one, and stats

  By orangepascal • September 12, 2014 - 3:38 pm Blog, Codetech

Today my little rogue-like, dungeon-crawling, ode to Gauntlet turns exactly one year.. and it’s still going pretty strong! One year and about 8 months ago I [..] read more

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Casual throwing

  By orangepascal • September 12, 2014 - 8:14 am Blog, Gunslugs 2

And another week closer to releasing Gunslugs 2 !  This week was mostly about doing more small changes and tweaks that polish the final game, and [..] read more

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Movie references

  By orangepascal • September 5, 2014 - 7:47 pm Blog, Gunslugs 2

After last weeks “week of bosses”  this week was all about the small stuff. The little details on basically everything in the game. Graphical effects, [..] read more

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Nearing a playable product

  By orangepascal • August 29, 2014 - 11:42 am Blog, Gunslugs 2

Welcome to the week of big bosses! For those who follow me on twitter you already know what I’ve been up to this week. I’ve [..] read more

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Glueing it all together

  By orangepascal • August 8, 2014 - 12:57 pm Blog, Gunslugs 2

So up to this point I have mostly been creating content.. lots and lots of content. From level graphics to enemies, special effects, characters, all that funky [..] read more

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Gunslugs 2 big progress

  By orangepascal • August 1, 2014 - 12:48 pm Blog, Gunslugs 2

Just noticed how long it has been since my last update on Gunslugs2 !  I do have a good excuse tho, few weeks of vacation, [..] read more

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The tweaking process

  By orangepascal • June 16, 2014 - 12:42 pm Blog, Gunslugs 2

So where are the Gunslugs2 updates?!?!  wellllll.. this is one? But it’s not a movie or anything like that, just this boring text blog… oh and [..] read more

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Choo choo!

  By orangepascal • June 5, 2014 - 5:25 pm Blog, Gunslugs 2

Sometimes game development is just awesome cause you get a great idea, try to implement it, and it comes out even better than you had hoped. [..] read more

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The Wild wild West

  By orangepascal • May 29, 2014 - 5:23 pm Blog, Gunslugs 2

Some productive days since last update. I started work on one of the other worlds for Gunslugs 2 called “Wild Wild West”, adding a train in the [..] read more

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Organic development

  By orangepascal • May 22, 2014 - 8:47 am Blog, Gunslugs 2

Almost two weeks since the last video, and as you can see I’ve been busy on Gunslugs 2. Right now I’m basically adding a lot [..] read more

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Gunslugs 2 – it’s on…

  By orangepascal • May 11, 2014 - 8:00 pm Blog, Gunslugs 2

There you have it, the new game I hope to create and complete is Gunslugs 2. Ideas for the game have been brewing since Groundskeeper 2 [..] read more

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Searching for the next thing

  By orangepascal • May 1, 2014 - 2:09 pm Blog, Codetech

So, what have you been up to!?  me?  I’ve been looking for a new game idea mostly! I haven’t been inactive while searching tho. I finally [..] read more

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I got hate mail!

  By orangepascal • April 5, 2014 - 7:32 am Blog, Business

This was the first mail I found in the support box of Orangepixel this morning: Besides EA, you guys are literally the worst game developers [..] read more

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Why not just release now?

  By orangepascal • March 26, 2014 - 1:36 pm Blog, Groundskeeper2

Groundskeeper2 is done! and will be, if all goes to plan, released on April 9th! I got some questions from people asking my why I’m [..] read more

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The porting has begun

  By orangepascal • March 24, 2014 - 9:03 am Blog, Groundskeeper2

  Groundskeeper2 is finally nearing that final stretch!  Originally planned for a release in February/March, it slipped back a bit to end of March, and [..] read more

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No more Bullets – updates

  By orangepascal • March 13, 2014 - 4:11 pm Blog, Codetech

Been posting various updates to the game over the last few days. The game is really turning into something playable and “complete”. Today’s update is [..] read more

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No more Bullets

  By orangepascal • March 10, 2014 - 2:15 pm Blog, Codetech

 I decided to take a short break from Groundskeeper2, which should give me a fresh perspective as I enter the final wrapping up of that [..] read more

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About

Orangepixel (@orangepixel) is a Dutch one-man game developer comprised of Pascal Bestebroer, with help from Aline on social-media and support, and freelancers like musician Gavin Harrison (@GHarrisonSounds), artwork artist Scott Tykoski (@ScottTykoski) and others.

Creating games since 2004

Contact "us"

Got something you want us to know about? then contact us! Using twitter.com/orangepixel, Facebook.com/orangepixel, or plain old mail info@orangepixel.net

Our policy on video's / let's play stuff (in short: go ahead)


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