The problem of not owning your audience

Let’s talk about having social connections, but no control over those connections. Oh and also the purpose, for a game developer, of having a website. read more
Let’s talk about having social connections, but no control over those connections. Oh and also the purpose, for a game developer, of having a website. read more
Talking about the remastering process of some of my “classic” games. Why remaster the games and what does remastering, in this case, mean. read more
This year (2018) I started with an attack on social media: going in full force to hopefully grow my audience, to share exclusive stuff with you guys, and to show more behind the scenes of Orangepixel game development. read more
In case you missed it, you can finally take Space Grunts on the move! The iOS (get it here) and Android version (get it here) was released [..] read more
Some people asked me how I “faked” the nice lights you see in Space Grunts with LibGDX. I originally used a combination of Box2DLights and Box2D , [..] read more
Sharing revenue information is hard, not sure why that is, I guess it’s something of a status symbol and telling other people opens you up to [..] read more
Having just released 2 games in 2 weeks on Steam, I had to rant about the soul crushing work of getting your games not talked about. read more
If you’ve been following my ramblings on Twitter you probably already know that most of my time has been put into getting more games on [..] read more
Most of my games use some form of random level generation. I love the process of creating the code to make that work, and I love that [..] read more
A long to-do list was seriously shortened by a couple of productive weeks. Some major Steam game updates coming, a Chinese console, and more turns in Space Grunts read more
Some might have noticed I haven’t uploaded any new video or other information for a few weeks now. It first started because I had some weird [..] read more
The theory behind the level-generator I’m creating for my turn-based rogue-like adventure read more
Why are smaller developers not doing more with branding ? Branding is important, are you branding your games? let me know in the comments! read more
A week of maintenance; where do you draw the line on supporting older games, and how much work is involved in updating older content read more
How an unchanged screenshot of Gunslugs 2, causes the update to not be allowed due to violence, blood, and gore.. read more
As people try to convince me to do something “out of my comfort zone” I take the challenge, and start something different read more
So, what have you been up to!? me? I’ve been looking for a new game idea mostly! I haven’t been inactive while searching tho. I finally [..] read more
This was the first mail I found in the support box of Orangepixel this morning: Besides EA, you guys are literally the worst game developers [..] read more
Groundskeeper2 is done! and will be, if all goes to plan, released on April 9th! I got some questions from people asking my why I’m [..] read more
I’ve been busy doing a lot of interesting stuff that I can’t really talk about yet, because it’s all businessy things that will happen in [..] read more
Back in 2005 I started Orangepixel as a one-man company, and 8 years later it is still basically just that. I do use the skills [..] read more
I often get questions about “download statistics and income stuff”, and I never really give any answer because it feels strange to, basically, tell people [..] read more
It’s interesting to see; In the past few weeks I’ve been reading negative stuff in my twitter stream from “indie” developers about not making any [..] read more
I read a lot of articles where game journalists/reviewers explain how game developers should handle the press and contact them. There are great tips in [..] read more
I’ve been working on Gunslugs for months now, and although I did do a couple of small prototypes in between it really started to annoy [..] read more
I’ve just completed my “quest” on porting my latest game (Chrono&Cash) to HTML5 and actually in a shape that is fit for distributing and showing [..] read more
There have been a bunch of articles posted lately talking about the failures of “indie development” and of course there was the release of “Indie [..] read more