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Tag Archives: article

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The problem of not owning your audience

  By orangepascal • August 30, 2018 - 7:00 pm Blog, Business

Let’s talk about having social connections, but no control over those connections. Oh and also the purpose, for a game developer, of having a website. read more

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  By orangepascal • August 30, 2018 - 7:00 pm Blog, Business
No comments

Remastering my classic games.. and why

  By orangepascal • July 5, 2018 - 9:45 pm Blog, Business, Codetech

Talking about the remastering process of some of my “classic” games. Why remaster the games and what does remastering, in this case, mean. read more

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  By orangepascal • July 5, 2018 - 9:45 pm Blog, Business, Codetech
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Self-promotion adventure for INDIE DEVS

  By orangepascal • March 28, 2018 - 6:14 pm Blog, Business

This year (2018) I started with an attack on social media: going in full force to hopefully grow my audience, to share exclusive stuff with you guys, and to show more behind the scenes of Orangepixel game development. read more

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  By orangepascal • March 28, 2018 - 6:14 pm Blog, Business
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Space Grunts on the move!

  By orangepascal • February 8, 2016 - 1:41 pm Blog, Space grunts

In case you missed it, you can finally take Space Grunts on the move! The iOS (get it here) and Android version (get it here) was released [..] read more

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  By orangepascal • February 8, 2016 - 1:41 pm Blog, Space grunts
1 Comment

About PC and Mobile and revenue and stuff

  By orangepascal • November 30, 2015 - 2:31 pm Blog, Business

When I started as an “indie” developer my target was mobile games. Mostly because I could download the tools for free, try the games for free, [..] read more

1 Comment
  By orangepascal • November 30, 2015 - 2:31 pm Blog, Business
1 Comment

The four phases of game development

  By orangepascal • October 20, 2015 - 11:34 am Blog, Business

The four phases of game development Since February this year (2015) I’ve been working on my next game, that’s 8 months with a release date [..] read more

1 Comment
  By orangepascal • October 20, 2015 - 11:34 am Blog, Business
18 Comments

Shine a light on it

  By orangepascal • July 25, 2015 - 7:20 pm Blog, Codetech, Space grunts

Some people asked me how I “faked” the nice lights you see in Space Grunts with LibGDX.  I originally used a combination of Box2DLights and Box2D , [..] read more

18 Comments
  By orangepascal • July 25, 2015 - 7:20 pm Blog, Codetech, Space grunts
13 Comments

The full monty: Orangepixel

  By orangepascal • July 5, 2015 - 1:36 pm Blog, Business

  Sharing revenue information is hard, not sure why that is, I guess it’s something of a status symbol and telling other people opens you up to [..] read more

13 Comments
  By orangepascal • July 5, 2015 - 1:36 pm Blog, Business
12 Comments

Soul crushing work

  By orangepascal • June 5, 2015 - 9:21 am Blog, Business

Having just released 2 games in 2 weeks on Steam, I had to rant about the soul crushing work of getting your games not talked about. read more

12 Comments
  By orangepascal • June 5, 2015 - 9:21 am Blog, Business
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Full Steam

  By orangepascal • May 22, 2015 - 7:50 am Blog, Business

If you’ve been following my ramblings on Twitter you probably already know that most of my time has been put into getting more games on [..] read more

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  By orangepascal • May 22, 2015 - 7:50 am Blog, Business
5 Comments

Automatic wall generation

  By orangepascal • April 8, 2015 - 7:46 am Blog, Codetech

Most of my games use some form of random level generation. I love the process of creating the code to make that work, and I love that [..] read more

5 Comments
  By orangepascal • April 8, 2015 - 7:46 am Blog, Codetech
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Working down the ToDo list

  By orangepascal • April 2, 2015 - 1:26 pm Blog, Business, Codetech, Space grunts

A long to-do list was seriously shortened by a couple of productive weeks. Some major Steam game updates coming, a Chinese console, and more turns in Space Grunts read more

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  By orangepascal • April 2, 2015 - 1:26 pm Blog, Business, Codetech, Space grunts
2 Comments

Lowering the pressure

  By orangepascal • March 20, 2015 - 10:04 am Blog, Business

Some might have noticed I haven’t uploaded any new video or other information for a few weeks now. It first started because I had some weird [..] read more

2 Comments
  By orangepascal • March 20, 2015 - 10:04 am Blog, Business
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Turn based level generator

  By orangepascal • February 11, 2015 - 9:45 am Blog, Space grunts

The theory behind the level-generator I’m creating for my turn-based rogue-like adventure read more

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  By orangepascal • February 11, 2015 - 9:45 am Blog, Space grunts
3 Comments

Thinking big, while staying small

  By orangepascal • February 6, 2015 - 9:18 pm Blog, Business

Why are smaller developers not doing more with branding ? Branding is important, are you branding your games? let me know in the comments! read more

3 Comments
  By orangepascal • February 6, 2015 - 9:18 pm Blog, Business
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Maintenance of old games

  By orangepascal • February 2, 2015 - 2:10 pm Blog, Business

A week of maintenance; where do you draw the line on supporting older games, and how much work is involved in updating older content read more

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  By orangepascal • February 2, 2015 - 2:10 pm Blog, Business
2 Comments

Apples rejection freaks me out

  By orangepascal • January 30, 2015 - 6:12 pm Blog, Business

How an unchanged screenshot of Gunslugs 2, causes the update to not be allowed due to violence, blood, and gore.. read more

2 Comments
  By orangepascal • January 30, 2015 - 6:12 pm Blog, Business
4 Comments

A new genre, taking time to fail

  By orangepascal • January 23, 2015 - 10:39 am Blog, Space grunts

As people try to convince me to do something “out of my comfort zone” I take the challenge, and start something different read more

4 Comments
  By orangepascal • January 23, 2015 - 10:39 am Blog, Space grunts
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Searching for the next thing

  By orangepascal • May 1, 2014 - 2:09 pm Blog, Codetech

So, what have you been up to!?  me?  I’ve been looking for a new game idea mostly! I haven’t been inactive while searching tho. I finally [..] read more

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  By orangepascal • May 1, 2014 - 2:09 pm Blog, Codetech
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I got hate mail!

  By orangepascal • April 5, 2014 - 7:32 am Blog, Business

This was the first mail I found in the support box of Orangepixel this morning: Besides EA, you guys are literally the worst game developers [..] read more

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  By orangepascal • April 5, 2014 - 7:32 am Blog, Business
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Why not just release now?

  By orangepascal • March 26, 2014 - 1:36 pm Blog, Groundskeeper2

Groundskeeper2 is done! and will be, if all goes to plan, released on April 9th! I got some questions from people asking my why I’m [..] read more

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  By orangepascal • March 26, 2014 - 1:36 pm Blog, Groundskeeper2
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Heroes of Loot Figurines!!!!!

  By orangepascal • November 5, 2013 - 7:53 am Blog, Codetech

I’ve been busy doing a lot of interesting stuff that I can’t really talk about yet, because it’s all businessy things that will happen in [..] read more

No comments
  By orangepascal • November 5, 2013 - 7:53 am Blog, Codetech
9 Comments

Clash of creativity and business

  By orangepascal • September 9, 2013 - 12:14 pm Blog, Codetech

Back in 2005 I started Orangepixel as a one-man company, and 8 years later it is still basically just that. I do use the skills [..] read more

9 Comments
  By orangepascal • September 9, 2013 - 12:14 pm Blog, Codetech
11 Comments

Statistics and shit

  By orangepascal • March 20, 2013 - 4:35 pm Blog, Codetech

I often get questions about “download statistics and income stuff”, and I never really give any answer because it feels strange to, basically, tell people [..] read more

11 Comments
  By orangepascal • March 20, 2013 - 4:35 pm Blog, Codetech
2 Comments

App store reality show

  By orangepascal • March 10, 2013 - 8:23 pm Blog, Codetech

It’s interesting to see; In the past few weeks I’ve been reading negative stuff in my twitter stream from “indie” developers about not making any [..] read more

2 Comments
  By orangepascal • March 10, 2013 - 8:23 pm Blog, Codetech
2 Comments

Offering coffee

  By orangepascal • November 22, 2012 - 12:37 pm Blog, Codetech

I read a lot of articles where game journalists/reviewers explain how game developers should handle the press and contact them. There are great tips in [..] read more

2 Comments
  By orangepascal • November 22, 2012 - 12:37 pm Blog, Codetech
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Reusing it

  By orangepascal • October 15, 2012 - 8:17 pm Blog, Codetech

I’ve been working on Gunslugs for months now, and although I did do a couple of small prototypes in between it really started to annoy [..] read more

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  By orangepascal • October 15, 2012 - 8:17 pm Blog, Codetech
6 Comments

The trick of porting

  By orangepascal • July 7, 2012 - 9:07 am Blog, Codetech

I’ve just completed my “quest” on porting my latest game (Chrono&Cash) to HTML5 and actually in a shape that is fit for distributing and showing [..] read more

6 Comments
  By orangepascal • July 7, 2012 - 9:07 am Blog, Codetech
4 Comments

The middle road

  By orangepascal • July 2, 2012 - 8:44 am Blog, Codetech

There have been a bunch of articles posted lately talking about the failures of “indie development” and of course there was the release of “Indie [..] read more

4 Comments
  By orangepascal • July 2, 2012 - 8:44 am Blog, Codetech
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About

Orangepixel (@orangepixel) is a Dutch one-man game developer comprised of Pascal Bestebroer, with help from Aline on social-media and support, and freelancers like musician Gavin Harrison (@GHarrisonSounds), artwork artist Scott Tykoski (@ScottTykoski) and others.

Creating games since 2004

Contact "us"

Got something you want us to know about? then contact us! Using twitter.com/orangepixel, Facebook.com/orangepixel, or plain old mail info@orangepixel.net

Our policy on video's / let's play stuff (in short: go ahead)


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