The problem of not owning your audience

Let’s talk about having social connections, but no control over those connections. Oh and also the purpose, for a game developer, of having a website. read more
Let’s talk about having social connections, but no control over those connections. Oh and also the purpose, for a game developer, of having a website. read more
Talking about the remastering process of some of my “classic” games. Why remaster the games and what does remastering, in this case, mean. read more
This year (2018) I started with an attack on social media: going in full force to hopefully grow my audience, to share exclusive stuff with you guys, and to show more behind the scenes of Orangepixel game development. read more
In case you missed it, you can finally take Space Grunts on the move! The iOS (get it here) and Android version (get it here) was released [..] read more
Since I started Orangepixel I had one very strict rule: keep creating games, and do it quickly. This has brought me to where I am now: [..] read more
It finally happened, one of my games just landed on a Nintendo console! Gunslugs 2 is now available from the 3DS eShop, so go download [..] read more
Sharing revenue information is hard, not sure why that is, I guess it’s something of a status symbol and telling other people opens you up to [..] read more
A long to-do list was seriously shortened by a couple of productive weeks. Some major Steam game updates coming, a Chinese console, and more turns in Space Grunts read more
Why are smaller developers not doing more with branding ? Branding is important, are you branding your games? let me know in the comments! read more
A week of maintenance; where do you draw the line on supporting older games, and how much work is involved in updating older content read more