Shine that floor!

Important stuff first: Heroes of Loot 2 is on Greenlight, and can use every Yes vote it get’s.. so please vote for it here: Heroes of [..] read more
Important stuff first: Heroes of Loot 2 is on Greenlight, and can use every Yes vote it get’s.. so please vote for it here: Heroes of [..] read more
Breezing through with the development of Heroes of Loot 2! There is still a lot of work to be done here, but it’s amazing how [..] read more
Some fast but cool additions to the game this week, the first are spikes! Pretty important as I already used them for two things and might [..] read more
I should start writing down all the stuff I do all week, because when I finally sit down to write these updates I usually draw a blank [..] read more
I’ve been working on a pushing mechanism this week, it’s a fairly simple challenge gameplay wise, but it breaks the action a bit and it’s a [..] read more
A long to-do list was seriously shortened by a couple of productive weeks. Some major Steam game updates coming, a Chinese console, and more turns in Space Grunts read more
Today my little rogue-like, dungeon-crawling, ode to Gauntlet turns exactly one year.. and it’s still going pretty strong! One year and about 8 months ago I [..] read more
First: this is NOT a post-mortem of Heroes of Loot. I’ll write that when the game is actually dead and give some stats and such, [..] read more
Back in 2005 I started Orangepixel as a one-man company, and 8 years later it is still basically just that. I do use the skills [..] read more
I’ve been getting various questions and remarks on the “light system” I use in Heroes of Loot.. so I figure it would make for some [..] read more
The final stretch of development has started. And not talking about “the last 10% take 90% of the time” but literally doing the final stretch. [..] read more
Okay just a very short and quick post to answer the most asked question of the last few weeks: “When is Heroes of Loot coming?!” [..] read more
Wow, what a ride the last few weeks has been.. Obviously it has been a bit quiet on the Heroes of Loot front, but don’t [..] read more
content.. content.. and more content.. that’s really most of the work I’m doing on the game right now. Since the amount of levels is close [..] read more
“The game is nearing completion” and that’s a very cool thing to say! Most of my time the last week orso has been about tweaking [..] read more
What a weird week. After having released the Heroes of Loot as a desktop beta version and part of my OneGameAMonth.com challenge. I got a [..] read more
I changed the name of my dungeon prototype to Heroes Of Loot, and just released it as part of the OneGameAMonth.com “jam”. It’s my March [..] read more
Take a look at that nice new title screen.. I’ve been hunting for names and altho this isn’t as catchy as some other names I [..] read more
I’ve been busy with a lot of different things, so the Dungeon prototype (really need to find a name for this) hasn’t had much attention. [..] read more
More tinkering with the “Dungeon prototype” and this time including a little video (see up there). I’ve been changing the graphics slightly and adding more [..] read more
A lot of delay on this project as I was busy with some more Gunslugs tinkering and working on a big update for that game [..] read more
The quest of creating my “gauntlet inspired” Dungeon game continues (see what I did there? planting marketing seeds!) I’ve been toying with various control schemes, [..] read more