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Tag Archives: dungeon

2 Comments

Shine that floor!

  By orangepascal • January 21, 2016 - 1:42 pm Blog, Heroes Of Loot 2

Important stuff first: Heroes of Loot 2 is on Greenlight, and can use every Yes vote it get’s.. so please vote for it here: Heroes of [..] read more

2 Comments
  By orangepascal • January 21, 2016 - 1:42 pm Blog, Heroes Of Loot 2
No comments

Heroes Of Loot week 5 video

  By orangepascal • January 16, 2016 - 3:39 pm Blog, Heroes Of Loot 2

Eight minutes of looting, questing, slashing, and hacking!

No comments
  By orangepascal • January 16, 2016 - 3:39 pm Blog, Heroes Of Loot 2
No comments

Spikes, quests and rats!

  By orangepascal • January 15, 2016 - 12:40 pm Blog, Heroes Of Loot 2

Breezing through with the development of Heroes of Loot 2! There is still a lot of work to be done here, but it’s amazing how [..] read more

No comments
  By orangepascal • January 15, 2016 - 12:40 pm Blog, Heroes Of Loot 2
No comments

Quests and spikes

  By orangepascal • December 24, 2015 - 3:50 pm Blog, Heroes Of Loot 2

Some fast but cool additions to the game this week, the first are spikes! Pretty important as I already used them for two things and might [..] read more

No comments
  By orangepascal • December 24, 2015 - 3:50 pm Blog, Heroes Of Loot 2
2 Comments

Select your character

  By orangepascal • December 18, 2015 - 1:33 pm Blog, Heroes Of Loot 2

I should start writing down all the stuff I do all week, because when I finally sit down to write these updates I usually draw a blank [..] read more

2 Comments
  By orangepascal • December 18, 2015 - 1:33 pm Blog, Heroes Of Loot 2
3 Comments

Pushing it around

  By orangepascal • December 11, 2015 - 2:30 pm Blog, Heroes Of Loot 2

I’ve been working on a pushing mechanism this week, it’s a fairly simple challenge gameplay wise, but it breaks the action a bit and it’s a [..] read more

3 Comments
  By orangepascal • December 11, 2015 - 2:30 pm Blog, Heroes Of Loot 2
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Working down the ToDo list

  By orangepascal • April 2, 2015 - 1:26 pm Blog, Business, Codetech, Space grunts

A long to-do list was seriously shortened by a couple of productive weeks. Some major Steam game updates coming, a Chinese console, and more turns in Space Grunts read more

No comments
  By orangepascal • April 2, 2015 - 1:26 pm Blog, Business, Codetech, Space grunts
No comments

Heroes of Loot turns one, and stats

  By orangepascal • September 12, 2014 - 3:38 pm Blog, Codetech

Today my little rogue-like, dungeon-crawling, ode to Gauntlet turns exactly one year.. and it’s still going pretty strong! One year and about 8 months ago I [..] read more

No comments
  By orangepascal • September 12, 2014 - 3:38 pm Blog, Codetech
6 Comments

After the release

  By orangepascal • October 1, 2013 - 5:46 pm Blog, Codetech

First: this is NOT a post-mortem of Heroes of Loot. I’ll write that when the game is actually dead and give some stats and such, [..] read more

6 Comments
  By orangepascal • October 1, 2013 - 5:46 pm Blog, Codetech
9 Comments

Clash of creativity and business

  By orangepascal • September 9, 2013 - 12:14 pm Blog, Codetech

Back in 2005 I started Orangepixel as a one-man company, and 8 years later it is still basically just that. I do use the skills [..] read more

9 Comments
  By orangepascal • September 9, 2013 - 12:14 pm Blog, Codetech
10 Comments

Heroes of Loot Light system explained

  By orangepascal • July 15, 2013 - 8:23 pm Blog, Codetech

I’ve been getting various questions and remarks on the “light system” I use in Heroes of Loot.. so I figure it would make for some [..] read more

10 Comments
  By orangepascal • July 15, 2013 - 8:23 pm Blog, Codetech
No comments

Final stretch

  By orangepascal • July 11, 2013 - 8:14 am Blog, Codetech

The final stretch of development has started. And not talking about “the last 10% take 90% of the time” but literally doing the final stretch. [..] read more

No comments
  By orangepascal • July 11, 2013 - 8:14 am Blog, Codetech
No comments

Simple answer

  By orangepascal • July 1, 2013 - 9:37 am Blog, Codetech

Okay just a very short and quick post to answer the most asked question of the last few weeks: “When is Heroes of Loot coming?!” [..] read more

No comments
  By orangepascal • July 1, 2013 - 9:37 am Blog, Codetech
1 Comment

a MONTH!?

  By orangepascal • June 17, 2013 - 3:01 pm Blog, Codetech

Wow it has been almost a month since my last update!? Time really flies if you got multiple projects going on … AND live and [..] read more

1 Comment
  By orangepascal • June 17, 2013 - 3:01 pm Blog, Codetech
3 Comments

Looting, sketching, porting, and VITA

  By orangepascal • May 25, 2013 - 8:38 am Blog, Codetech

Wow, what a ride the last few weeks has been..  Obviously it has been a bit quiet on the Heroes of Loot front, but don’t [..] read more

3 Comments
  By orangepascal • May 25, 2013 - 8:38 am Blog, Codetech
No comments

Content is key

  By orangepascal • May 6, 2013 - 7:16 pm Blog, Codetech

content.. content.. and more content.. that’s really most of the work I’m doing on the game right now.  Since the amount of levels is close [..] read more

No comments
  By orangepascal • May 6, 2013 - 7:16 pm Blog, Codetech
2 Comments

You tube it

  By orangepascal • April 26, 2013 - 9:12 am Blog, Codetech
2 Comments
  By orangepascal • April 26, 2013 - 9:12 am Blog, Codetech
No comments

Nearing the end

  By orangepascal • April 24, 2013 - 1:07 pm Blog, Codetech

“The game is nearing completion” and that’s a very cool thing to say! Most of my time the last week orso has been about tweaking [..] read more

No comments
  By orangepascal • April 24, 2013 - 1:07 pm Blog, Codetech
No comments

Growing pains

  By orangepascal • April 12, 2013 - 11:47 am Blog, Codetech

What a weird week. After having released the Heroes of Loot as a desktop beta version and part of my OneGameAMonth.com challenge. I got a [..] read more

No comments
  By orangepascal • April 12, 2013 - 11:47 am Blog, Codetech
No comments

Released as Heroes of loot!

  By orangepascal • April 1, 2013 - 1:41 pm Blog, Codetech

I changed the name of my dungeon prototype to Heroes Of Loot, and just released it as part of the OneGameAMonth.com “jam”. It’s my March [..] read more

No comments
  By orangepascal • April 1, 2013 - 1:41 pm Blog, Codetech
No comments

Infinite Dungeons

  By orangepascal • March 23, 2013 - 8:59 am Blog, Codetech

Take a look at that nice new title screen..  I’ve been hunting for names and altho this isn’t as catchy as some other names I [..] read more

No comments
  By orangepascal • March 23, 2013 - 8:59 am Blog, Codetech
1 Comment

Dancing with monsters

  By orangepascal • March 15, 2013 - 1:59 pm Blog, Codetech

In between all the other stuff I’m working on, I found some time to continue on the “Dungeon  prototype”. I’ve had some problems with how [..] read more

1 Comment
  By orangepascal • March 15, 2013 - 1:59 pm Blog, Codetech
2 Comments

Special sauce

  By orangepascal • March 1, 2013 - 10:21 am Blog, Codetech

I’ve been busy with a lot of different things, so the Dungeon prototype (really need to find a name for this) hasn’t had much attention. [..] read more

2 Comments
  By orangepascal • March 1, 2013 - 10:21 am Blog, Codetech
1 Comment

Classes

  By orangepascal • February 19, 2013 - 9:44 pm Blog, Codetech

I’ve been improving the lightning, it’s still pretty basic and simplistic, but it fits the style and it runs fast because of it. I worked [..] read more

1 Comment
  By orangepascal • February 19, 2013 - 9:44 pm Blog, Codetech
No comments

Shining a light on it

  By orangepascal • February 15, 2013 - 2:27 pm Blog, Codetech

More tinkering with the “Dungeon prototype” and this time including a little video (see up there). I’ve been changing the graphics slightly and adding more [..] read more

No comments
  By orangepascal • February 15, 2013 - 2:27 pm Blog, Codetech
3 Comments

Bugtastic

  By orangepascal • February 12, 2013 - 7:26 pm Blog, Codetech

A lot of delay on this project as I was busy with some more Gunslugs tinkering and working on a big update for that game [..] read more

3 Comments
  By orangepascal • February 12, 2013 - 7:26 pm Blog, Codetech
8 Comments

Dungeon control part 2

  By orangepascal • February 1, 2013 - 9:31 am Blog, Codetech

The quest of creating my “gauntlet inspired” Dungeon game continues (see what I did there? planting marketing seeds!) I’ve been toying with various control schemes, [..] read more

8 Comments
  By orangepascal • February 1, 2013 - 9:31 am Blog, Codetech
1 Comment

Dungeon thingies

  By orangepascal • January 29, 2013 - 9:17 am Blog, Codetech

It seems that after every game release I come back to one genre which intrigues me: Dungeon games.  The strange thing here is that I [..] read more

1 Comment
  By orangepascal • January 29, 2013 - 9:17 am Blog, Codetech
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About

Orangepixel (@orangepixel) is a Dutch one-man game developer comprised of Pascal Bestebroer, with help from Aline on social-media and support, and freelancers like musician Gavin Harrison (@GHarrisonSounds), artwork artist Scott Tykoski (@ScottTykoski) and others.

Creating games since 2004

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