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Tag Archives: gamedev

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Improving on a GAME DESIGN until IT WORKS

Video

  By orangepascal • July 20, 2018 - 6:34 am Behind The Scenes, Blog, youtube

 

Tagged   gamedev, gameplay
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Remastering my classic games.. and why

  By orangepascal • July 5, 2018 - 9:45 pm Blog, Business, Codetech

Talking about the remastering process of some of my “classic” games. Why remaster the games and what does remastering, in this case, mean. read more

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  By orangepascal • July 5, 2018 - 9:45 pm Blog, Business, Codetech
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Q&A and the NUMBER ONE TIP for aspiring INDIE DEVS

Video

  By orangepascal • April 10, 2018 - 6:47 pm Blog, youtube

Tagged   business, gamedev
2 Comments

Select your character

  By orangepascal • December 18, 2015 - 1:33 pm Blog, Heroes Of Loot 2

I should start writing down all the stuff I do all week, because when I finally sit down to write these updates I usually draw a blank [..] read more

2 Comments
  By orangepascal • December 18, 2015 - 1:33 pm Blog, Heroes Of Loot 2
3 Comments

Pushing it around

  By orangepascal • December 11, 2015 - 2:30 pm Blog, Heroes Of Loot 2

I’ve been working on a pushing mechanism this week, it’s a fairly simple challenge gameplay wise, but it breaks the action a bit and it’s a [..] read more

3 Comments
  By orangepascal • December 11, 2015 - 2:30 pm Blog, Heroes Of Loot 2
5 Comments

Automatic wall generation

  By orangepascal • April 8, 2015 - 7:46 am Blog, Codetech

Most of my games use some form of random level generation. I love the process of creating the code to make that work, and I love that [..] read more

5 Comments
  By orangepascal • April 8, 2015 - 7:46 am Blog, Codetech
10 Comments

Heroes of Loot Light system explained

  By orangepascal • July 15, 2013 - 8:23 pm Blog, Codetech

I’ve been getting various questions and remarks on the “light system” I use in Heroes of Loot.. so I figure it would make for some [..] read more

10 Comments
  By orangepascal • July 15, 2013 - 8:23 pm Blog, Codetech
3 Comments

Looting, sketching, porting, and VITA

  By orangepascal • May 25, 2013 - 8:38 am Blog, Codetech

Wow, what a ride the last few weeks has been..  Obviously it has been a bit quiet on the Heroes of Loot front, but don’t [..] read more

3 Comments
  By orangepascal • May 25, 2013 - 8:38 am Blog, Codetech
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Content is key

  By orangepascal • May 6, 2013 - 7:16 pm Blog, Codetech

content.. content.. and more content.. that’s really most of the work I’m doing on the game right now.  Since the amount of levels is close [..] read more

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  By orangepascal • May 6, 2013 - 7:16 pm Blog, Codetech
2 Comments

You tube it

  By orangepascal • April 26, 2013 - 9:12 am Blog, Codetech
2 Comments
  By orangepascal • April 26, 2013 - 9:12 am Blog, Codetech
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Nearing the end

  By orangepascal • April 24, 2013 - 1:07 pm Blog, Codetech

“The game is nearing completion” and that’s a very cool thing to say! Most of my time the last week orso has been about tweaking [..] read more

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  By orangepascal • April 24, 2013 - 1:07 pm Blog, Codetech
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Growing pains

  By orangepascal • April 12, 2013 - 11:47 am Blog, Codetech

What a weird week. After having released the Heroes of Loot as a desktop beta version and part of my OneGameAMonth.com challenge. I got a [..] read more

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  By orangepascal • April 12, 2013 - 11:47 am Blog, Codetech
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Released as Heroes of loot!

  By orangepascal • April 1, 2013 - 1:41 pm Blog, Codetech

I changed the name of my dungeon prototype to Heroes Of Loot, and just released it as part of the OneGameAMonth.com “jam”. It’s my March [..] read more

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  By orangepascal • April 1, 2013 - 1:41 pm Blog, Codetech
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Infinite Dungeons

  By orangepascal • March 23, 2013 - 8:59 am Blog, Codetech

Take a look at that nice new title screen..  I’ve been hunting for names and altho this isn’t as catchy as some other names I [..] read more

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  By orangepascal • March 23, 2013 - 8:59 am Blog, Codetech
1 Comment

Dungeon thingies

  By orangepascal • January 29, 2013 - 9:17 am Blog, Codetech

It seems that after every game release I come back to one genre which intrigues me: Dungeon games.  The strange thing here is that I [..] read more

1 Comment
  By orangepascal • January 29, 2013 - 9:17 am Blog, Codetech
3 Comments

Ending THE project

  By orangepascal • January 15, 2013 - 9:01 pm Blog, Codetech

Finally, as in a huge FINALLY, I managed to wrap up work on Gunslugs. The project that has been taking by far the longest time [..] read more

3 Comments
  By orangepascal • January 15, 2013 - 9:01 pm Blog, Codetech
2 Comments

Gunslugs behind the scenes

  By orangepascal • October 30, 2012 - 8:38 am Blog, Codetech

If you have been following some of my development on Gunslugs, you’ll might have noticed that I started a long time ago and mentioned a [..] read more

2 Comments
  By orangepascal • October 30, 2012 - 8:38 am Blog, Codetech
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Reusing it

  By orangepascal • October 15, 2012 - 8:17 pm Blog, Codetech

I’ve been working on Gunslugs for months now, and although I did do a couple of small prototypes in between it really started to annoy [..] read more

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  By orangepascal • October 15, 2012 - 8:17 pm Blog, Codetech
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Two player action

  By orangepascal • October 6, 2012 - 2:14 pm Blog, Codetech

It’s about time people see the much talked about 2-player COOP mode .. so before I do any of my other tech-babbling, watch and enjoy: [..] read more

No comments
  By orangepascal • October 6, 2012 - 2:14 pm Blog, Codetech
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Where the Hell is it!

  By orangepascal • September 13, 2012 - 8:58 pm Blog, Codetech

I’ve been getting questions from everyone asking “When is Gunslugs available!?” And the short answer is: when I’m done with it. So first let me [..] read more

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  By orangepascal • September 13, 2012 - 8:58 pm Blog, Codetech
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Returning

  By orangepascal • August 19, 2012 - 9:01 pm Blog, Codetech

I took some time away from development on Gunslugs (about a week) to get a fresh look on the game. There is a LOT of [..] read more

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  By orangepascal • August 19, 2012 - 9:01 pm Blog, Codetech
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Multiplayer interaction and camera

  By orangepascal • July 26, 2012 - 12:57 pm Blog, Codetech

As game developer there are times where you have to figure out stuff that you have never coded or figured out before.  For me this [..] read more

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  By orangepascal • July 26, 2012 - 12:57 pm Blog, Codetech
2 Comments

Gunslugs co-op

  By orangepascal • July 25, 2012 - 7:49 pm Blog, Codetech

After posting the above picture and mentioning “two player co-op” mode.. I got hit by questions about the “HOW!?” So let’s clear this up before [..] read more

2 Comments
  By orangepascal • July 25, 2012 - 7:49 pm Blog, Codetech
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Gunslugs vehicles and stuff

  By orangepascal • July 19, 2012 - 12:48 pm Blog, Codetech

So the core of this blog is basically that screenshot up there..  That’s Sly Rocko (one of the Gunslugs) riding in “his” tank.  So yeah, [..] read more

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  By orangepascal • July 19, 2012 - 12:48 pm Blog, Codetech
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Gunslugs new gameplay movie

  By orangepascal • July 10, 2012 - 9:12 am Blog, Codetech

Progress is going rapidly the last few days. As you can see the new title-screen is implemented including the first bunch of selectable characters.  The [..] read more

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  By orangepascal • July 10, 2012 - 9:12 am Blog, Codetech
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Gunslugs start screen

  By orangepascal • July 9, 2012 - 6:42 pm Blog, Codetech

Just HAD to share this. This is my plan for the starting screen of Gunslugs. You start the game, see the Orangepixel splash, and then [..] read more

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  By orangepascal • July 9, 2012 - 6:42 pm Blog, Codetech
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Outlands becomes Gunslugs

  By orangepascal • July 8, 2012 - 1:23 pm Blog, Codetech

Soooo, I was planning on making Project:Outlands part of the INC universe, but I kept running into some problems caused by this. The only way [..] read more

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  By orangepascal • July 8, 2012 - 1:23 pm Blog, Codetech
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Project Outlands: shaping the world

  By orangepascal • June 22, 2012 - 9:48 am Blog, Codetech

Changes, modifications, tweaks, hmm those are basically the same words.. well, it’s what I’ve been doing on this little project. The biggest update is probably [..] read more

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  By orangepascal • June 22, 2012 - 9:48 am Blog, Codetech
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Project Outlands: more and more

  By orangepascal • June 7, 2012 - 8:52 am Blog, Codetech

And another set of graphics is replaced! Yep, new backgrounds graphics all over, but pretty sure all the gameplay is still the same since last [..] read more

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  By orangepascal • June 7, 2012 - 8:52 am Blog, Codetech
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Project Outlands: bigger lands

  By orangepascal • May 25, 2012 - 1:11 pm Blog, Codetech

I wasn’t pleased with the current gameplay, it was missing some “awesomeness” that I wanted from the start. I’m pretty sure the limited gameplay area [..] read more

No comments
  By orangepascal • May 25, 2012 - 1:11 pm Blog, Codetech
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About

Orangepixel (@orangepixel) is a Dutch one-man game developer comprised of Pascal Bestebroer, with help from Aline on social-media and support, and freelancers like musician Gavin Harrison (@GHarrisonSounds), artwork artist Scott Tykoski (@ScottTykoski) and others.

Creating games since 2004

Contact "us"

Got something you want us to know about? then contact us! Using twitter.com/orangepixel, Facebook.com/orangepixel, or plain old mail info@orangepixel.net

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