Tag Archives: gamedev
Remastering my classic games.. and why

Talking about the remastering process of some of my “classic” games. Why remaster the games and what does remastering, in this case, mean. read more
Q&A and the NUMBER ONE TIP for aspiring INDIE DEVS
Select your character

I should start writing down all the stuff I do all week, because when I finally sit down to write these updates I usually draw a blank [..] read more
Pushing it around

I’ve been working on a pushing mechanism this week, it’s a fairly simple challenge gameplay wise, but it breaks the action a bit and it’s a [..] read more
Automatic wall generation

Most of my games use some form of random level generation. I love the process of creating the code to make that work, and I love that [..] read more
Heroes of Loot Light system explained
I’ve been getting various questions and remarks on the “light system” I use in Heroes of Loot.. so I figure it would make for some [..] read more
Looting, sketching, porting, and VITA

Wow, what a ride the last few weeks has been.. Obviously it has been a bit quiet on the Heroes of Loot front, but don’t [..] read more
Content is key

content.. content.. and more content.. that’s really most of the work I’m doing on the game right now. Since the amount of levels is close [..] read more
You tube it
Nearing the end

“The game is nearing completion” and that’s a very cool thing to say! Most of my time the last week orso has been about tweaking [..] read more
Growing pains

What a weird week. After having released the Heroes of Loot as a desktop beta version and part of my OneGameAMonth.com challenge. I got a [..] read more
Released as Heroes of loot!

I changed the name of my dungeon prototype to Heroes Of Loot, and just released it as part of the OneGameAMonth.com “jam”. It’s my March [..] read more
Infinite Dungeons

Take a look at that nice new title screen.. I’ve been hunting for names and altho this isn’t as catchy as some other names I [..] read more
Dungeon thingies
Ending THE project
Finally, as in a huge FINALLY, I managed to wrap up work on Gunslugs. The project that has been taking by far the longest time [..] read more
Gunslugs behind the scenes
If you have been following some of my development on Gunslugs, you’ll might have noticed that I started a long time ago and mentioned a [..] read more
Reusing it

I’ve been working on Gunslugs for months now, and although I did do a couple of small prototypes in between it really started to annoy [..] read more
Two player action
It’s about time people see the much talked about 2-player COOP mode .. so before I do any of my other tech-babbling, watch and enjoy: [..] read more
Where the Hell is it!

I’ve been getting questions from everyone asking “When is Gunslugs available!?” And the short answer is: when I’m done with it. So first let me [..] read more
Returning

I took some time away from development on Gunslugs (about a week) to get a fresh look on the game. There is a LOT of [..] read more
Multiplayer interaction and camera
As game developer there are times where you have to figure out stuff that you have never coded or figured out before. For me this [..] read more
Gunslugs co-op

After posting the above picture and mentioning “two player co-op” mode.. I got hit by questions about the “HOW!?” So let’s clear this up before [..] read more
Gunslugs vehicles and stuff

So the core of this blog is basically that screenshot up there.. That’s Sly Rocko (one of the Gunslugs) riding in “his” tank. So yeah, [..] read more
Gunslugs new gameplay movie
Progress is going rapidly the last few days. As you can see the new title-screen is implemented including the first bunch of selectable characters. The [..] read more
Gunslugs start screen

Just HAD to share this. This is my plan for the starting screen of Gunslugs. You start the game, see the Orangepixel splash, and then [..] read more
Outlands becomes Gunslugs

Soooo, I was planning on making Project:Outlands part of the INC universe, but I kept running into some problems caused by this. The only way [..] read more
Project Outlands: shaping the world
Changes, modifications, tweaks, hmm those are basically the same words.. well, it’s what I’ve been doing on this little project. The biggest update is probably [..] read more
Project Outlands: more and more
And another set of graphics is replaced! Yep, new backgrounds graphics all over, but pretty sure all the gameplay is still the same since last [..] read more
Project Outlands: bigger lands
I wasn’t pleased with the current gameplay, it was missing some “awesomeness” that I wanted from the start. I’m pretty sure the limited gameplay area [..] read more