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Tag Archives: gameplay

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Improving on a GAME DESIGN until IT WORKS

Video

  By orangepascal • July 20, 2018 - 6:34 am Behind The Scenes, Blog, youtube

 

Tagged   gamedev, gameplay
4 Comments

A new genre, taking time to fail

  By orangepascal • January 23, 2015 - 10:39 am Blog, Space grunts

As people try to convince me to do something “out of my comfort zone” I take the challenge, and start something different read more

4 Comments
  By orangepascal • January 23, 2015 - 10:39 am Blog, Space grunts
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No more Bullets

  By orangepascal • March 10, 2014 - 2:15 pm Blog, Codetech

 I decided to take a short break from Groundskeeper2, which should give me a fresh perspective as I enter the final wrapping up of that [..] read more

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  By orangepascal • March 10, 2014 - 2:15 pm Blog, Codetech
1 Comment

Finding balance

  By orangepascal • February 27, 2014 - 2:53 pm Blog, Codetech

So the end is in sight on this “little” game. I still plan to release it in March, but with all the porting and app-store [..] read more

1 Comment
  By orangepascal • February 27, 2014 - 2:53 pm Blog, Codetech
3 Comments

Looting, sketching, porting, and VITA

  By orangepascal • May 25, 2013 - 8:38 am Blog, Codetech

Wow, what a ride the last few weeks has been..  Obviously it has been a bit quiet on the Heroes of Loot front, but don’t [..] read more

3 Comments
  By orangepascal • May 25, 2013 - 8:38 am Blog, Codetech
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Multiplayer interaction and camera

  By orangepascal • July 26, 2012 - 12:57 pm Blog, Codetech

As game developer there are times where you have to figure out stuff that you have never coded or figured out before.  For me this [..] read more

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  By orangepascal • July 26, 2012 - 12:57 pm Blog, Codetech
4 Comments

Ludum Dare 23 gems

  By orangepascal • April 23, 2012 - 7:16 pm Blog, Codetech

I’ve been trying out a lot of the awesome and less awesome games submitted to Ludum Dare 23’s 48 hour compo and it might be [..] read more

4 Comments
  By orangepascal • April 23, 2012 - 7:16 pm Blog, Codetech
1 Comment

Shaping a world

  By orangepascal • February 9, 2012 - 9:36 pm Blog, Codetech

The last few weeks I’ve been working on a side project with the idea of creating an “exploration” game. The base of the game is [..] read more

1 Comment
  By orangepascal • February 9, 2012 - 9:36 pm Blog, Codetech
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About

Orangepixel (@orangepixel) is a Dutch one-man game developer comprised of Pascal Bestebroer, with help from Aline on social-media and support, and freelancers like musician Gavin Harrison (@GHarrisonSounds), artwork artist Scott Tykoski (@ScottTykoski) and others.

Creating games since 2004

Contact "us"

Got something you want us to know about? then contact us! Using twitter.com/orangepixel, Facebook.com/orangepixel, or plain old mail info@orangepixel.net

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