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Tag Archives: gunslugs2

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Gunslugs 2 hits 3DS

  By orangepascal • October 24, 2015 - 2:36 pm Blog, Business, Gunslugs 2

It finally happened, one of my games just landed on a Nintendo console! Gunslugs 2 is now available from the 3DS eShop, so go download [..] read more

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  By orangepascal • October 24, 2015 - 2:36 pm Blog, Business, Gunslugs 2
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Working down the ToDo list

  By orangepascal • April 2, 2015 - 1:26 pm Blog, Business, Codetech, Space grunts

A long to-do list was seriously shortened by a couple of productive weeks. Some major Steam game updates coming, a Chinese console, and more turns in Space Grunts read more

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  By orangepascal • April 2, 2015 - 1:26 pm Blog, Business, Codetech, Space grunts
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Apples rejection freaks me out

  By orangepascal • January 30, 2015 - 6:12 pm Blog, Business

How an unchanged screenshot of Gunslugs 2, causes the update to not be allowed due to violence, blood, and gore.. read more

2 Comments
  By orangepascal • January 30, 2015 - 6:12 pm Blog, Business
7 Comments

Gunslugs 2 get’s statistics

  By orangepascal • January 26, 2015 - 7:03 pm Blog, Gunslugs 2

The iPhone version of Gunslugs 2 is still waiting  for Approval from apple, but that doesn’t mean the whole world stops. So another update is slowly being pushed to all platforms. read more

7 Comments
  By orangepascal • January 26, 2015 - 7:03 pm Blog, Gunslugs 2
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Gunslugs 2 update 1.2.0

  By orangepascal • January 19, 2015 - 7:57 pm Blog, Gunslugs 2

I’m not done with Gunslugs 2 just yet! Today I released the first big update onto Steam, and the same update will come to all other platforms [..] read more

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  By orangepascal • January 19, 2015 - 7:57 pm Blog, Gunslugs 2
2 Comments

Gunslugs 2 is live! now what?

  By orangepascal • January 16, 2015 - 10:16 am Blog, Gunslugs 2

First: GET GUNSLUGS2 NOW!  thanks :) Second: Woohoo! it’s out in the world. Yesterday was “G-Day” the launch date I had set a few months ago [..] read more

2 Comments
  By orangepascal • January 16, 2015 - 10:16 am Blog, Gunslugs 2
1 Comment

This marketing shit is important yo!

  By orangepascal • December 19, 2014 - 1:34 pm Blog, Gunslugs 2

This is probably one of the last Gunslugs 2 posts, so enjoy it.  Most of my time is now put into marketing and readying “store [..] read more

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  By orangepascal • December 19, 2014 - 1:34 pm Blog, Gunslugs 2
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The countdown

  By orangepascal • December 4, 2014 - 6:08 pm Blog, Gunslugs 2

It’s been an interesting couple of weeks!  Basically Gunslugs 2 is feature completed since early last week, and I started porting the code over to [..] read more

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  By orangepascal • December 4, 2014 - 6:08 pm Blog, Gunslugs 2
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Fighting the final boss

  By orangepascal • November 17, 2014 - 10:33 am Blog, Gunslugs 2

Note: Vote for Gunslugs 2 on Greenlight If all goes to plan, I should be wrapping up the work on Gunslugs 2 this week.  The only [..] read more

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  By orangepascal • November 17, 2014 - 10:33 am Blog, Gunslugs 2
1 Comment

Oh my god, it’s almost done!

  By orangepascal • November 7, 2014 - 9:46 pm Blog, Gunslugs 2

So this coming Tuesday (11th) marks the 6th month of development on Gunslugs 2. At times it feels longer, so I’m actually surprised it has been [..] read more

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  By orangepascal • November 7, 2014 - 9:46 pm Blog, Gunslugs 2
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Gunslugs 2 demo now available

  By orangepascal • November 1, 2014 - 12:28 pm Blog, Gunslugs 2

It’s here! A playable demo of Gunslugs 2 for PC,Mac and Linux:  www.gunslugs.com There are still some rough edges in the game, but it should give a [..] read more

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  By orangepascal • November 1, 2014 - 12:28 pm Blog, Gunslugs 2
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Gunslugs 2 going to Avalon

  By orangepascal • October 28, 2014 - 1:29 pm Blog, Gunslugs 2

Up there is a new little trailer I’ve put together showing most of the stuff that have been added since the last trailer and video’s. [..] read more

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  By orangepascal • October 28, 2014 - 1:29 pm Blog, Gunslugs 2
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Marketing material and new worlds

  By orangepascal • October 11, 2014 - 8:46 am Blog, Business, Gunslugs 2

  This week the awesome marketing artwork was completed, so I took some time to update all the social media pages and the main Gunslugs landing [..] read more

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  By orangepascal • October 11, 2014 - 8:46 am Blog, Business, Gunslugs 2
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Crossing the t’s

  By orangepascal • September 27, 2014 - 11:54 am Blog, Gunslugs 2

  So after spending a week mostly campaigning for Gunslugs 2 on Steam Greenlight, I also managed to have a week full of coding and drawing.  Note: [..] read more

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  By orangepascal • September 27, 2014 - 11:54 am Blog, Gunslugs 2
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Gunslugs 2 are gunning for Greenlight

  By orangepascal • September 16, 2014 - 7:48 am Blog, Gunslugs 2

This weekend I dabbled with Screenflow and started creating the teaser trailer you see above. It’s my first self-made trailer, and I’m pretty pleased with [..] read more

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  By orangepascal • September 16, 2014 - 7:48 am Blog, Gunslugs 2
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Casual throwing

  By orangepascal • September 12, 2014 - 8:14 am Blog, Gunslugs 2

And another week closer to releasing Gunslugs 2 !  This week was mostly about doing more small changes and tweaks that polish the final game, and [..] read more

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  By orangepascal • September 12, 2014 - 8:14 am Blog, Gunslugs 2
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Movie references

  By orangepascal • September 5, 2014 - 7:47 pm Blog, Gunslugs 2

After last weeks “week of bosses”  this week was all about the small stuff. The little details on basically everything in the game. Graphical effects, [..] read more

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  By orangepascal • September 5, 2014 - 7:47 pm Blog, Gunslugs 2
2 Comments

Nearing a playable product

  By orangepascal • August 29, 2014 - 11:42 am Blog, Gunslugs 2

Welcome to the week of big bosses! For those who follow me on twitter you already know what I’ve been up to this week. I’ve [..] read more

2 Comments
  By orangepascal • August 29, 2014 - 11:42 am Blog, Gunslugs 2
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Glueing it all together

  By orangepascal • August 8, 2014 - 12:57 pm Blog, Gunslugs 2

So up to this point I have mostly been creating content.. lots and lots of content. From level graphics to enemies, special effects, characters, all that funky [..] read more

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  By orangepascal • August 8, 2014 - 12:57 pm Blog, Gunslugs 2
2 Comments

Gunslugs 2 big progress

  By orangepascal • August 1, 2014 - 12:48 pm Blog, Gunslugs 2

Just noticed how long it has been since my last update on Gunslugs2 !  I do have a good excuse tho, few weeks of vacation, [..] read more

2 Comments
  By orangepascal • August 1, 2014 - 12:48 pm Blog, Gunslugs 2
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The tweaking process

  By orangepascal • June 16, 2014 - 12:42 pm Blog, Gunslugs 2

So where are the Gunslugs2 updates?!?!  wellllll.. this is one? But it’s not a movie or anything like that, just this boring text blog… oh and [..] read more

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  By orangepascal • June 16, 2014 - 12:42 pm Blog, Gunslugs 2
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Choo choo!

  By orangepascal • June 5, 2014 - 5:25 pm Blog, Gunslugs 2

Sometimes game development is just awesome cause you get a great idea, try to implement it, and it comes out even better than you had hoped. [..] read more

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  By orangepascal • June 5, 2014 - 5:25 pm Blog, Gunslugs 2
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The Wild wild West

  By orangepascal • May 29, 2014 - 5:23 pm Blog, Gunslugs 2

Some productive days since last update. I started work on one of the other worlds for Gunslugs 2 called “Wild Wild West”, adding a train in the [..] read more

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  By orangepascal • May 29, 2014 - 5:23 pm Blog, Gunslugs 2
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Organic development

  By orangepascal • May 22, 2014 - 8:47 am Blog, Gunslugs 2

Almost two weeks since the last video, and as you can see I’ve been busy on Gunslugs 2. Right now I’m basically adding a lot [..] read more

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  By orangepascal • May 22, 2014 - 8:47 am Blog, Gunslugs 2
4 Comments

Gunslugs 2 – it’s on…

  By orangepascal • May 11, 2014 - 8:00 pm Blog, Gunslugs 2

There you have it, the new game I hope to create and complete is Gunslugs 2. Ideas for the game have been brewing since Groundskeeper 2 [..] read more

4 Comments
  By orangepascal • May 11, 2014 - 8:00 pm Blog, Gunslugs 2
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About

Orangepixel (@orangepixel) is a Dutch one-man game developer comprised of Pascal Bestebroer, with help from Aline on social-media and support, and freelancers like musician Gavin Harrison (@GHarrisonSounds), artwork artist Scott Tykoski (@ScottTykoski) and others.

Creating games since 2004

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