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Tag Archives: prototype

4 Comments

Finding the mojo

  By orangepascal • November 18, 2015 - 3:00 pm Blog, Heroes Of Loot 2

This week I mostly been prototyping various ideas, finding my mojo for the next game. I just pushed update 27 for Space Grunts, and there [..] read more

4 Comments
  By orangepascal • November 18, 2015 - 3:00 pm Blog, Heroes Of Loot 2
3 Comments

The heroes return for loot

  By orangepascal • October 16, 2015 - 1:58 pm Blog, Heroes Of Loot 2

Most of the work on Space Grunts is now slowly, but surely, coming to an end. This means I have to start planning the next game, because [..] read more

3 Comments
  By orangepascal • October 16, 2015 - 1:58 pm Blog, Heroes Of Loot 2
2 Comments

Continuing on old code

  By orangepascal • May 8, 2015 - 2:24 pm Blog, Codetech

This week I did a little interview about Space Grunts, random levels, Ouya and PC vs Mobile game development, so check it out over here. I [..] read more

2 Comments
  By orangepascal • May 8, 2015 - 2:24 pm Blog, Codetech
1 Comment

Grunting on

  By orangepascal • April 29, 2015 - 2:14 pm Blog, Space grunts

It’s been. so. long! Mostly because I had a little holiday break, but also because I’ve been grunting on Space Grunts. I just checked the last movie [..] read more

1 Comment
  By orangepascal • April 29, 2015 - 2:14 pm Blog, Space grunts
No comments

More turn-based game code

  By orangepascal • February 6, 2015 - 8:42 pm Blog, Space grunts

The second “Creating a game” video is up! see how I animated rocket projectiles read more

No comments
  By orangepascal • February 6, 2015 - 8:42 pm Blog, Space grunts
No comments

Creating a game: Adding superweapons

  By orangepascal • February 4, 2015 - 9:23 am Blog, Space grunts

I started a new video series on Youtube, showing some of the coding and graphical work on my new game. Check out part 1 read more

No comments
  By orangepascal • February 4, 2015 - 9:23 am Blog, Space grunts
4 Comments

A new genre, taking time to fail

  By orangepascal • January 23, 2015 - 10:39 am Blog, Space grunts

As people try to convince me to do something “out of my comfort zone” I take the challenge, and start something different read more

4 Comments
  By orangepascal • January 23, 2015 - 10:39 am Blog, Space grunts
No comments

Prototyping: minizo…wait..what?

  By orangepascal • December 30, 2014 - 6:51 pm Blog, Codetech

Ah yes, the prototyping stage, where a game can look like a jetpack, alien planet, fly and survive type game on one day… and like a [..] read more

No comments
  By orangepascal • December 30, 2014 - 6:51 pm Blog, Codetech
3 Comments

Prototyping: Minizoid

  By orangepascal • December 12, 2014 - 12:44 pm Blog, Codetech

If you have been following me on Twitter you’ll know I’ve been working on some prototyping this week. With Gunslugs 2 just waiting for some [..] read more

3 Comments
  By orangepascal • December 12, 2014 - 12:44 pm Blog, Codetech
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About

Orangepixel (@orangepixel) is a Dutch one-man game developer comprised of Pascal Bestebroer, with help from Aline on social-media and support, and freelancers like musician Gavin Harrison (@GHarrisonSounds), artwork artist Scott Tykoski (@ScottTykoski) and others.

Creating games since 2004

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Got something you want us to know about? then contact us! Using twitter.com/orangepixel, Facebook.com/orangepixel, or plain old mail info@orangepixel.net

Our policy on video's / let's play stuff (in short: go ahead)


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