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Tag Archives: tricks

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Keeping up the pace

  By orangepascal • October 2, 2015 - 8:49 am Blog, Space grunts

Space Grunts is a fairly fast turn-based game, as you might have noticed when playing it, or seen it in the video’s. Every time you do [..] read more

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  By orangepascal • October 2, 2015 - 8:49 am Blog, Space grunts
18 Comments

Shine a light on it

  By orangepascal • July 25, 2015 - 7:20 pm Blog, Codetech, Space grunts

Some people asked me how I “faked” the nice lights you see in Space Grunts with LibGDX.  I originally used a combination of Box2DLights and Box2D , [..] read more

18 Comments
  By orangepascal • July 25, 2015 - 7:20 pm Blog, Codetech, Space grunts
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Reusing it

  By orangepascal • October 15, 2012 - 8:17 pm Blog, Codetech

I’ve been working on Gunslugs for months now, and although I did do a couple of small prototypes in between it really started to annoy [..] read more

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  By orangepascal • October 15, 2012 - 8:17 pm Blog, Codetech
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Multiplayer interaction and camera

  By orangepascal • July 26, 2012 - 12:57 pm Blog, Codetech

As game developer there are times where you have to figure out stuff that you have never coded or figured out before.  For me this [..] read more

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  By orangepascal • July 26, 2012 - 12:57 pm Blog, Codetech
1 Comment

Twitter API code

  By orangepascal • May 12, 2012 - 9:10 am Blog, Codetech

There are many other tutorials and examples on how to write your own Twitter API handling code in Android.. but I haven’t found one that [..] read more

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  By orangepascal • May 12, 2012 - 9:10 am Blog, Codetech
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Attempting full controller support

  By orangepascal • March 15, 2012 - 3:10 pm Blog, Codetech

The openness of Android is beautiful, but it also means supporting many things can be a pain. One of those problems can be the controls [..] read more

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  By orangepascal • March 15, 2012 - 3:10 pm Blog, Codetech
7 Comments

Faking water II

  By orangepascal • February 18, 2012 - 2:01 pm Blog, Codetech

The water technique I described in the last post worked great, but it came with flaws. One such flaw was having explosions or other light [..] read more

7 Comments
  By orangepascal • February 18, 2012 - 2:01 pm Blog, Codetech
1 Comment

Faking water

  By orangepascal • February 9, 2012 - 9:46 pm Blog, Codetech

I wanted to add some sort of water area’s to the cave generation, and I used some simple trickery to come up with a very [..] read more

1 Comment
  By orangepascal • February 9, 2012 - 9:46 pm Blog, Codetech
5 Comments

Android canvas and gamecode tricks

  By orangepascal • January 26, 2012 - 3:39 pm Blog, Codetech

After my OpenGL adventures people wondered how I managed to have my games run so well on Android Canvas all this time. So here are [..] read more

5 Comments
  By orangepascal • January 26, 2012 - 3:39 pm Blog, Codetech
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About

Orangepixel (@orangepixel) is a Dutch one-man game developer comprised of Pascal Bestebroer, with help from Aline on social-media and support, and freelancers like musician Gavin Harrison (@GHarrisonSounds), artwork artist Scott Tykoski (@ScottTykoski) and others.

Creating games since 2004

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